Includes bibliographical references (pages 269-283) and index.
Contents:
Alice in time -- "The faculty of invention": games, play, and maths -- Puns, punch, and parody -- The dialogues of Alice: pretending to be two people -- Are you animal, vegetable, or mineral?: Alice's identity -- "Must a name mean something?" Alice asked doubtfully -- Dreaming and justice -- Growing and eating.
Summary:
An examination of Carroll's books about Alice explores the contextual knowledge of the time period in which it was written, addressing such topics as time, games, mathematics, and taxonomies.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.