Previous edition: 2012. Includes bibliographical references and index.
Contents:
Introduction -- Where do we start? -- Who are your learners? -- What's the goal? -- How do we remember? -- How do you get their attention? -- Design for knowledge -- Design for skills -- Design for motivation -- Design for habits -- Social and informal learning -- Design for environment -- Designing evaluation.
Summary:
If you've ever fallen asleep over a boring lecture or fast-forwarded through a tedious elearning exercise, you know that creating a great learning experience is harder than it seems. And many of us are teaching, even when it's not in our job description - maybe you have to give a presentation, write documentation, or help your audience understand your product or service. Often you know a lot about your subject, but need help to figure out how to teach it effectively to others. In Design for How People Learn, Second Edition, you'll discover how to use key principles behind attention, memory, and learning to create materials that enable your audience to gain and retain the knowledge and skills you're sharing. Updated to cover the latest insights and research into how we learn and remember, this edition includes new techniques for using social and informal learning strategies, as well as two brand new chapters on designing to promote habit formation and best practices for evaluating learning. -- from back cover.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.