"Explore the lands of Eberron in this campaign sourcebook for the world's greatest roleplaying game"--Cover. "For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide." -- back cover.
Contents:
Welcome to Eberron -- Character creation -- Khorvaire Gazetteer -- Sharn, city of towers -- Building Eberron adventures -- Treasures -- Friends and foes.
Summary:
Whether aboard an airship or a train car, embark on thrilling adventures shrouded in intrigue! Discover secrets buried by years of devastating war, in which magic-fueled weapons threatened an entire continent. In the post-war world, magic pervades everyday life, and people of all sorts flock to Sharn, a city of wonders where skyscrapers pierce the clouds. Will you find your fortune on mean city streets or scouring the secrets of haunted battlefields? Will you throw in your lot with the mighty dragonmarked houses, ruthless families who control whole nations? Will you seek truth as a newspaper reporter, a university researcher, or a government spy? Or will you forge a destiny that defies the scars of war? This book provides tools that both players and Dungeon Masters need to explore the world of Eberron, including the artificer character class--a master of magical invention--and monsters birthed by ancient warmongering forces. Will Eberron enter a prosperous new age or will the shadow of war descend once again?
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.