Play in Public Culture -- Collecting Play: The Early History of Games in Public Libraries -- The Well-Played Library: Games in Contemporary Libraries -- Pervasive Play: The Spatial and Temporal Transformation of Libraries -- Partners in Play: Libraries and Gamemaking Communities -- Revising the Library as Play -- Appendix: List of Interviewees & Case Studies.
Summary:
"This book examines the expanding impact of games and play on public libraries as manifested in their spaces, programs, design, and support for gamemaking communities. It reveals how the rise of play in public libraries is connected to a broader digital culture"-- Provided by publisher.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.