Includes bibliographical references (pages 159-161) and index.
Contents:
Part I. A culture of experimentation : 1. The power of curiosity -- 2. What makes an experiment? -- 3. Everything is an experiment -- Part II. The IDEEA anti-method : 4. Ideate -- 5. Design -- 6. Experiment -- 7. Engage -- 8. Assess -- Part III. Mapping experimentation to your organization : 9. Fail forward -- 10. Reskilling the information professional -- 11. The experimentation roadmap.
Summary:
"Using techniques garnered from startups and quickly evolving technology companies, this book will educate information professionals on using experimentation to make evidence-based decisions to advance innovative initiatives"-- Provided by publisher.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.