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01883aam a2200373Ii 4500 001 DC9F3ACE6B5411E69AFE1DDBDAD10320 003 SILO 005 20160826010517 008 120823s2012 enka b 001 0 eng d 020 $a 1781902402 (paperback) 020 $a 9781781902400 (paperback) 035 $a (OCoLC)809938788 040 $a UKMGB $b eng $e rda $c UKMGB $d OCLCO $d YDXCP $d BTCTA $d CDX $d BWK $d YNK $d BWX $d IUL $d OUN $d IWA $d SILO 245 00 $a Increasing student engagement and retention using immersive interfaces : $b virtual worlds, gaming, and simulation / $c edited by Charles Wankel, St. John's University, New York, USA, Patrick Blessinger, St. John's University, New York, USA, in collaboration with Jurate Stanaityte, Neil Washington ; created in partnership with Higher Education, Teaching and Learning. 246 30 $a Virtual worlds, gaming, and simulation 250 $a First edition 264 1 $a Bingley, United Kingdom : $b Emerald, $c 2012. 300 $a x, 386 pages : $b illustrations ; $c 23 cm. 490 1 $a Cutting-edge technologies in higher education ; $v volume 6C 504 $a Includes bibliographical references and index. 650 0 $a Internet in higher education. 650 0 $a Education, Higher $x Simulation methods. 650 0 $a Virtual reality in education. 650 0 $a Simulation games in education. 700 1 $a Wankel, Charles, $e editor of compilation. 700 1 $a Blessinger, Patrick, $e editor of compilation. 700 1 $a Stanaityte, Jurate, $e editor of compilation. 700 1 $a Washington, Neil, $e editor of compilation. 710 2 $a International Higher Education Teaching and Learning Association. 830 0 $a Cutting-edge technologies in higher education ; $v volume 6C. 941 $a 1 952 $l USUX851 $d 20160826070602.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=DC9F3ACE6B5411E69AFE1DDBDAD10320 994 $a C0 $b IWAInitiate Another SILO Locator Search