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02184aam a2200373 i 4500 001 2B79DCD65D1D11EA9B49BA2197128E48 003 SILO 005 20200303010150 008 190305s2019 nbu b s001 0 eng 010 $a 2019009213 020 $a 1496217616 020 $a 9781496217615 035 $a (OCoLC)1089965304 040 $a DLC $b eng $e rda $c DLC $d OCLCO $d OCLCF $d EZC $d IWA $d SILO 042 $a pcc 050 00 $a GV1469.34 L83 P84 2019 100 1 $a Pugh, Tison $e author. 245 10 $a Chaucer's losers, Nintendo's children, and other forays in queer ludonarratology / $c Tison Pugh. 264 1 $a Lincoln : $b University of Nebraska Press, $c [2019] 300 $a 268 pages ; $c 24 cm 490 1 $a Frontiers of narrative 504 $a Includes bibliographical references and index. 505 0 $a Introduction: David Sedaris's queer poker game -- Pt. 1. Theorizing queer ludonarratology -- Theorizing ludonarratology -- Queering ludonarratology -- Pt. 2. Structures and readings in queer ludonarrativity -- Win/loss -- Pregame: the thrill of defeat -- Geoffrey Chaucer's queer losers and blissful ludonarrativity -- players -- Pregame: whose side are you on? -- Edward Albee's queer players and sadomasochistic ludonarrativity -- Godgames -- Pregame: fun and games with sociopaths -- David Fincher's films and ludonarrativity's queer godgames -- Rules -- Pregame: may the better player lose! -- J. K. Rowling's Harry Potter novels, muggle quidditch, and ludonarrativity's queer rules -- Children -- Pregame: of preschoolers and prodigies -- Nintendo's queer children and questing -- Ludonarrativity in the Legend of Zelda videogames -- Conclusion: gone home and the ludonarrative limits of queer representation. 650 0 $a Ludonarrative $x History and criticism. 650 0 $a Video games $x Psychological aspects. 650 0 $a Narration (Rhetoric) 650 0 $a Rhetoric and psychology. 650 0 $a Discourse analysis, Narrative. 650 0 $a Queer theory. 830 0 $a Frontiers of narrative 941 $a 1 952 $l USUX851 $d 20200303021458.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=2B79DCD65D1D11EA9B49BA2197128E48 994 $a 92 $b IWAInitiate Another SILO Locator Search