The Locator -- [(subject = "Video games--Design--Juvenile literature")]

31 records matched your query       


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01903aam a22004458i 4500
001 A7F56AACDE6411E8A1A4695297128E48
003 SILO
005 20181102010026
008 171018s2019    mnu      b    001 0 eng  
010    $a 2017049955
020    $a 1681523647
020    $a 9781681523644
020    $a 1681514443
020    $a 9781681514444 (hardcover)
040    $a DLC $b eng $e rda $c DLC $d SILO
042    $a pcc
050 00 $a QA76.76.C672 $b H54 2019
082 00 $a 794.8/1536 $2 23
100 1  $a Higgins, Nadia, $e author.
245 10 $a Making a video game / $c by Nadia Higgins.
260    $a Mankato, MN : $b Amicus/Amicus Ink, $c 2019.
263    $a 1901
300    $a 32 pages : $b color illustrations ; $c 23 cm.
490 0  $a Sequence. Entertainment
504    $a Includes bibliographical references and index.
505 0  $a Idea! -- Plan it out -- Create a world -- Put it all together -- Launch day -- Go fish 2.0.
520    $a "This book for elementary readers highlights the sequence of events from idea to a finished video game. Full-color photographs and a timeline support each step of the project's process, from planning gameplay and coding the prototype to designing and publishing the finished game. A glossary, further resources, and an index are included"-- $c Provided by publisher.
650  0 $a Video games $x Design $v Juvenile literature.
650  0 $a Video games $x Programming $v Juvenile literature.
941    $a 9
952    $l TOPB062 $d 20220503073812.0
952    $l FYPI314 $d 20200114014327.0
952    $l AKPC906 $d 20191116010341.0
952    $l UJPE911 $d 20190814015627.0
952    $l CIPB482 $d 20190719010101.0
952    $l GQPB641 $d 20190522010532.0
952    $l ZYPE837 $d 20190501015039.0
952    $l TDPH826 $d 20190418010958.0
952    $l GBPF771 $d 20181102011207.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=A7F56AACDE6411E8A1A4695297128E48

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