The Locator -- [(subject = "Computer games--Social aspects")]

61 records matched your query       


Record 8 | Previous Record | Long Display | Next Record
03269aam a22005174i 4500
001 C381DEB0214711EEBC7340321FECA4DB
003 SILO
005 20230713010558
008 140821s2015    mnua     b    001 0 eng  
010    $a 2014025340
020    $a 0816689830
020    $a 9780816689835
020    $a 0816689822
020    $a 9780816689828
035    $a (OCoLC)897042175
040    $a DLC $b eng $e rda $c DLC $d YDX $d YDXCP $d OCLCF $d IAD $d BTCTA $d BDX $d CDX $d SOI $d OCLCO $d IG# $d VFL $d OCLCQ $d UKMGB $d OCLCO $d PAU $d SILO
042    $a pcc
050 00 $a GV1469.34.S52 $b C66 2015
082 00 $a 794.8 $2 23
100 1  $a Consalvo, Mia, $d 1969-
245 10 $a Players and their pets : $b gaming communities from Beta to Sunset / $c Mia Consalvo and Jason Begy.
246 3  $a Gaming communities from beta to sunset
264  1 $a Minneapolis : $b University of Minnesota Press, $c [2015]
300    $a viii, 152 pages : $b illustrations ; $c 23 cm
504    $a Includes bibliographical references (pages 143-147) and index.
505 0  $a Introduction: A different kind of world -- Introducing the caretakers -- Those were the days: interacting with beta players -- Shifting platforms and troubled ground: Faunasphere and Facebook -- The end of the world -- "Why am I so heartbroken?": exploring the bonds between players and fauna -- Conclusion: Saying goodbye to rock garden.
520    $a In the world of massively multiplayer online games (MMOGs), Faunasphere was but a blip on the screen in its short public life from 2009 to 2011. Its devoted players, many of them middle-aged women, entered a world that did not build on common fantasy or science-fiction tropes. There was no evil to defeat or realms to conquer, only friendly animals to care for and pollution to fight. In Players and Their Pets, Mia Consalvo and Jason Begy argue that its very difference makes it critically important-even more so than the large, commercially successful games such as World of Warcraft, that have all too often shaped game studies discourse. Consalvo and Begy demonstrate how the beta period of an MMOG can establish social norms that guide how the game is played. They also show how a game's platform creates expectations for how the game will work and who is playing it-and what happens when those expectations clash with the reality. Book jacket.
650  0 $a Video games $x Social aspects.
650  0 $a Computer games $x Social aspects.
650  0 $a Computer networks $x Social aspects.
650  0 $a Internet $x Social aspects.
650  0 $a Group identity.
650  6 $a Jeux vidéo $x Aspect social.
650  6 $a Réseaux d'ordinateurs $x Aspect social.
650  6 $a Internet $x Aspect social.
650  6 $a Identité collective.
650  7 $a group identity. $2 aat
650  7 $a Computer games $x Social aspects. $2 fast $0 (OCoLC)fst00872118
650  7 $a Computer networks $x Social aspects. $2 fast $0 (OCoLC)fst00872347
650  7 $a Group identity. $2 fast $0 (OCoLC)fst00948442
650  7 $a Internet $x Social aspects. $2 fast $0 (OCoLC)fst01766793
650  7 $a Video games $x Social aspects. $2 fast $0 (OCoLC)fst01166440
941    $a 1
952    $l PLAX964 $d 20230718092218.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=C381DEB0214711EEBC7340321FECA4DB
994    $a 92 $b IOH

Initiate Another SILO Locator Search

This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.