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01268aam a2200289Ia 4500 001 F7DEC1426B5411E69AFE1DDBDAD10320 003 SILO 005 20160826010517 008 121116s2013 caua b 001 0 eng d 020 $a 9781449337933 020 $a 1449337937 035 $a (OCoLC)818415023 040 $a YDXCP $b eng $c YDXCP $d UKMGB $d BDX $d BTCTA $d OCLCQ $d GZD $d CDX $d BWX $d COO $d IXA $d VGM $d KN5 $d IWA $d SILO 100 1 $a Sylvester, Tynan. 245 10 $a Designing games : $b a guide to engineering experiences / $c Tynan Sylvester. 250 $a 1st ed. 260 $a Sebastopol, CA : $b O'Reilly Media, $c 2013. 300 $a v, 405 p. : $b ill. ; $c 23 cm. 504 $a Includes bibliographical references (p. 381-386) and index. 520 $a Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, and establishing metaphor vocabulary. 650 0 $a Video games $x Psychological aspects. $x Psychological aspects. 650 0 $a Computer games $x Design. 650 0 $a Computer games $x Psychological aspects. 941 $a 1 952 $l USUX851 $d 20220802021535.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=F7DEC1426B5411E69AFE1DDBDAD10320 994 $a C0 $b IWAInitiate Another SILO Locator Search