The Locator -- [(subject = "Computer games--Psychological aspects")]

22 records matched your query       


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01268aam a2200289Ia 4500
001 F7DEC1426B5411E69AFE1DDBDAD10320
003 SILO
005 20160826010517
008 121116s2013    caua     b    001 0 eng d
020    $a 9781449337933
020    $a 1449337937
035    $a (OCoLC)818415023
040    $a YDXCP $b eng $c YDXCP $d UKMGB $d BDX $d BTCTA $d OCLCQ $d GZD $d CDX $d BWX $d COO $d IXA $d VGM $d KN5 $d IWA $d SILO
100 1  $a Sylvester, Tynan.
245 10 $a Designing games : $b a guide to engineering experiences / $c Tynan Sylvester.
250    $a 1st ed.
260    $a Sebastopol, CA : $b O'Reilly Media, $c 2013.
300    $a v, 405 p. : $b ill. ; $c 23 cm.
504    $a Includes bibliographical references (p. 381-386) and index.
520    $a Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, and establishing metaphor vocabulary.
650  0 $a Video games $x Psychological aspects. $x Psychological aspects.
650  0 $a Computer games $x Design.
650  0 $a Computer games $x Psychological aspects.
941    $a 1
952    $l USUX851 $d 20220802021535.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=F7DEC1426B5411E69AFE1DDBDAD10320
994    $a C0 $b IWA

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