The Locator -- [(subject = "Video blogs")]

50 records matched your query       


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02855aam a22006018i 4500
001 5F5FF45E572B11EC9DC6171057ECA4DB
003 SILO
005 20211207010025
008 200812s2021    mnua   j b    001 0 eng  
010    $a 2020034861
020    $a 1496695704
020    $a 9781496695703
035    $a (OCoLC)1198988293
040    $a DLC $b eng $e rda $c DLC $d OCLCO $d YDX $d BDX $d OCLCF $d DZM $d HHO $d EHH $d JIM $d SILO
042    $a pcc
050 00 $a GV1469.15 $b .A46 2021
082 00 $a 794.8 $2 23
100 1  $a Amin, Anita Nahta, $e author.
245 14 $a The business of being a gaming influencer / $c by Anita Nahta Amin.
263    $a 2112
264  1 $a North Mankato, Minnesota : $b Capstone Press, $c [2021]
300    $a 48 pages : $b color illustrations ; $c 24 cm.
490 0  $a Influencers and Economics
504    $a Includes bibliographical references and index.
505 0  $a What is a gaming influencer? -- Getting started -- Making money -- Growing your business.
520    $a "Have you dreamed of making money by playing video games? Getting paid to show off your gaming skills online sounds like an awesome career, but it takes more than just game skills. Learn about the basic business skills and economics behind this career in influencer marketing, all while staying safe online"-- $c Provided by publisher.
521    $a Ages 8-11 $b Capstone Press.
521    $a Grades 4-6 $b Capstone Press.
650  0 $a Video games $x Evaluation $v Juvenile literature. $v Juvenile literature.
650  0 $a Video games $x Internet marketing $v Juvenile literature.
650  0 $a Product demonstrations $v Juvenile literature.
650  0 $a Video blogs $v Juvenile literature.
650  0 $a Social influence $v Juvenile literature.
650  0 $a Social media $x Economic aspects $v Juvenile literature.
650  1 $a Video games $x Evaluation $v Blogs.
650  1 $a Video games $x Internet marketing.
650  1 $a Product demonstrations.
650  1 $a Video blogs.
650  1 $a Social influence.
650  1 $a Social media $x Economic aspects.
650  7 $a Product demonstrations. $2 fast $0 (OCoLC)fst01078207
650  7 $a Social influence. $2 fast $0 (OCoLC)fst01122536
650  7 $a Social media $x Economic aspects. $2 fast $0 (OCoLC)fst01767769
650  7 $a Video blogs. $2 fast $0 (OCoLC)fst01895801
650  7 $a Video games $x Evaluation. $2 fast $0 (OCoLC)fst01166430
655  7 $a Blogs. $2 fast $0 (OCoLC)fst01692825
655  7 $a Juvenile works. $2 fast $0 (OCoLC)fst01411637
776 08 $i Online version: $a Amin, Anita Nahta. $t The business of being a gaming influencer $d North Mankato, Minnesota : Capstone Press, [2021] $z 9781977154972 $w (DLC)  2020034862
941    $a 2
952    $l GOPG641 $d 20240409041413.0
952    $l EZPE755 $d 20220330010137.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=5F5FF45E572B11EC9DC6171057ECA4DB
994    $a C0 $b JIM

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