The Locator -- [(subject = "Computer games--Psychological aspects")]

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01861aam a2200361 i 4500
001 B8D616A26B5511E69AFE1DDBDAD10320
003 SILO
005 20160826010517
008 131121s2014    mau      b    001 0 eng  
010    $a 2013046632
020    $a 0262027577 (hardcover : alk. paper)
020    $a 9780262027571 (hardcover : alk. paper)
035    $a (OCoLC)864299569
040    $a DLC $b eng $e rda $c DLC $d YDXCP $d BTCTA $d BDX $d CDX $d OCLCF $d SILO
042    $a pcc
050 00 $a LB1062 .M385 2014
082 00 $a 371.33/7 $2 23
100 00 $a Mayer, Richard E., $d 1947- $e author.
245 10 $a Computer games for learning : $b an evidence-based approach / $c Richard E. Mayer.
264  1 $a Cambridge, Massachusetts : $b The MIT Press, $c [2014]
300    $a xvii, 281 pages ; $c 24 cm
504    $a Includes bibliographical references and indexes.
505 0  $a Introduction: taking an evidence-based approach to games for learning -- Method: conducting scientific research on games for learning -- Theory: applying cognitive science to games for learning -- Evidence -- Examples of three genres of game research -- Value-added research: which features improve a game's effectiveness? -- Cognitive consequences research: what is learned from playing a game? / by Deanne Adams and Richard E. Mayer -- Media comparison research: are games more effective than -- Conventional media?
650  0 $a Cognitive learning.
650  0 $a Visual learning.
650  0 $a Computer games $x Psychological aspects.
650  7 $a Cognitive learning. $2 fast $0 (OCoLC)fst00866532
650  7 $a Computer games $x Psychological aspects. $2 fast $0 (OCoLC)fst00872117
650  7 $a Visual learning. $2 fast $0 (OCoLC)fst01168032
941    $a 1
952    $l USUX851 $d 20220902014755.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=B8D616A26B5511E69AFE1DDBDAD10320
994    $a 92 $b IWA

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