The Locator -- [(subject = "Virtual reality in education")]

31 records matched your query       


Record 4 | Previous Record | Long Display | Next Record
03229aam a2200373 i 4500
001 DD34AEC8CC5111E8987A620997128E48
003 SILO
005 20181010010024
008 170815s2018    paua     b    001 0 eng  
010    $a 2017021154
020    $a 1522537198
020    $a 9781522537199
035    $a (OCoLC)1001340497
040    $a DLC $b eng $e rda $c DLC $d OCLCO $d OCLCF $d OCLCQ $d YDX $d YDX $d OCLCO $d SILO
042    $a pcc
050 00 $a LB1044.87 $b .I5473 2018
082 00 $a 371.33/468 $2 23
245 00 $a Integrating multi-user virtual environments in modern classrooms / $c [edited by] Yufeng Qian.
264  1 $a Hershey, PA : $b IGI Global, Information Science Reference (an imprint of IGI Global), $c [2018]
300    $a xxiv, 342 pages ; $c 29 cm.
490 1  $a Advances in educational technologies and instructional design (AETID) book series, $x 2326-8905
504    $a Includes bibliographical references and index.
505 0  $a Multi-User Virtual Environment to enhance student learning in physics: An approach using interactive media and intelligent agents -- Factors affecting primary school students' learning experience when using MUVEs: Development and validation of a scale -- Does Experiential Learning in 3D Virtual Worlds Promote Learner Autonomy? -- Create-and-learn: Education in a Synthetic Learning Environment -- The Added Value of the Hybrid Virtual Learning Approach: Using Virtual Environments in the Real Classroom -- Team-Based Learning and Team-Based Playing: How World of Warcraft and Similar Games Can Make Better Learners -- Collaborative Learning in The Radix Endeavor -- Contextualizing Language Learning with Street View Panoramas: Task Design -- Corporate Learning in 3D Virtual Environments: A Case Study -- Creating Contexts for Collaborative Learning in a 3D Virtual World for Distance Education -- Creating Effective Virtual World Learning environments through Identity, Community, Narrative, and Space -- Designing learning spaces for science education: sharing good practice for MUVE integration in computer science classes -- Differentiating Learning in Multi-User Virtual Environments to Support Good Practice in the Modern Classroom -- EcoMUVE: A Case Study on the Affordances of MUVEs in Ecosystem Science Education.
520    $a "This book explores and identify the unique technological affordances and distinct instructional benefits of MUVE that distinguish itself from other emerging technologies, examines the pedagogical underpinnings and frameworks that guide the design, development, and implementation of MUVE in education, and identifies current exemplary uses of MUVE in various fields across different educational settings"-- $c Provided by publisher.
650  0 $a Virtual reality in education.
650  0 $a Shared virtual environments.
650  7 $a Shared virtual environments. $2 fast $0 (OCoLC)fst01740543
650  7 $a Virtual reality in education. $2 fast $0 (OCoLC)fst01167699
700 1  $a Qian, Yufeng, $d 1967- $e editor.
830  0 $a Advances in educational technologies and instructional design.
941    $a 1
952    $l UNUX074 $d 20181010011839.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=DD34AEC8CC5111E8987A620997128E48
994    $a Z0 $b NIU

Initiate Another SILO Locator Search

This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.