The Locator -- [(subject = "Virtual reality")]

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001 FFDBCF08010B11EEB5B5CDCD2BECA4DB
003 SILO
005 20230602010835
008 220919t20232023enk      b    001 0 eng  
010    $a 2022039415
020    $a 0367337029
020    $a 9780367337025
020    $a 1032061030
020    $a 9781032061030
035    $a (OCoLC)1337145136
040    $a DLC $b eng $e rda $c DLC $d OCLCF $d YDX $d OCLCA $d SILO
042    $a pcc
050 00 $a QA76.9 A94 U53 2023
245 00 $a Understanding virtual reality : $b challenging perspectives for media literacy and education / $c edited by Sarah Jones, Steve Dawkins and Julian McDougall.
264  1 $a Abingdon, Oxon ; $b Routledge, $c 2023.
300    $a ix, 181 pages ; $c 25 cm.
490 1  $a Routledge research in media literacy and education
504    $a Includes bibliographical references and index.
505 2  $a Understanding VR audiences / Verity McIntosh -- Teaching XR : digital inequalities and education / Jenny Kidd and James Taylor -- How to use social VR in higher education : case study of JUXYR campus in Finland / Turo Uskali, Matti Rautiainen, Merja Juntunen, Riitta Tallavaara and Mikko Hiljanen.
520    $a "This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities. With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for formal and informal educational contexts. Taking a critical approach to discourses around emerging technology and learning, the book presents the idea that a new literacy is emerging and an emphasis on media and technology is needed in the context of education to explore and experience cultural diversities. Employing a personal reflexive narrative, the chapters highlight key issues through research and interviews with leading practitioners in the field. Understanding Virtual Reality will be of great interest to academics and students interested in the effects of immersive realities on the education experience, and to anyone keen on exploring the paradigm shift from entertainment to education"-- $c Provided by publisher.
650  0 $a Virtual reality $x Study and teaching.
650  0 $a Media programs (Education)
650  0 $a Computer literacy.
700 1  $a Jones, Sarah $c (Writer on virtual reality), $e editor.
700 1  $a Dawkins, Steve $c (Writer on media studies), $e editor.
700 1  $a McDougall, Julian, $e editor.
776 08 $i Online version: $t Understanding virtual reality $d Abingdon, Oxon ; New York, NY : Routledge, 2023 $z 9780367337032 $w (DLC)  2022039416
830  0 $a Routledge research in media literacy and education.
941    $a 1
952    $l USUX851 $d 20230907012438.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=FFDBCF08010B11EEB5B5CDCD2BECA4DB
994    $a C0 $b IWA

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