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01746aam a2200409 i 4500 001 64E425AC463111EEBB0236102CECA4DB 003 SILO 005 20230829010044 008 221014t20232024mnua j b 001 0 eng 010 $a 2022049972 020 $a 9798765602935 035 $a (OCoLC)1349460305 040 $a DLC $b eng $e rda $c DLC $d OCLCF $d IOU $d SILO 042 $a pcc 082 00 $a 794.8 $2 23/eng/20221031 084 $a JNF051090 $2 bisacsh 100 1 $a Schwartz, Heather E., $e author. $9 136217 245 10 $a Esports technology / $c Heather E. Schwartz. 264 1 $a Minneapolis, MN : $b Lerner Publications , $c [2023] 300 $a 32 pages : $b color illustrations ; $c 23 cm 490 1 $a Lerner sports. Esports zone 504 $a Includes bibliographical references (page 31) and index. 505 0 $a Introduction Esports . . . on Mars?! -- Cutting edge gaming tech -- How new tech changes Esports -- The future of Esports. 520 $a "New technology is changing the way people watch and play esports. Learn about the technology that makes these competitions possible and what the future holds for esports"-- $c Provided by publisher. 521 $a Ages 7-11 $b Lerner Publications. 521 $a Grades 4-6 $b Lerner Publications. 650 0 $a eSports (Contests) $v Juvenile literature. 650 0 $a Video games $x Design $v Juvenile literature. 650 0 $a Games and technology $v Juvenile literature. 830 0 $a Lerner sports. Esports zone. 941 $a 4 952 $l YEPF572 $d 20240509012316.0 952 $l BNPD611 $d 20240109010115.0 952 $l TCPG826 $d 20231102010727.0 952 $l BAPH771 $d 20230829010204.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=64E425AC463111EEBB0236102CECA4DB 994 $a C0 $b IOUInitiate Another SILO Locator Search