The Locator -- [(subject = "Video games--Psychological aspects")]

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01746aam a2200373Ii 4500
001 7F30062A866911E89A2B5A1E97128E48
003 SILO
005 20180713011132
008 170317s2017    maua          000 0 eng d
020    $a 9780262534451
020    $a 0262534452
035    $a (OCoLC)978560139
040    $a YDX $b eng $e rda $c YDX $d SNN $d OCLCO $d OCLCF $d BKL $d KMS $d NJT $d IOM $d SILO
082 04 $a 794.8 $2 23
100 1  $a Isbister, Katherine, $e author.
245 10 $a How games move us : $b emotion by design / $c Katherine Isbister.
250    $a First MIT Press paperback edition.
264  1 $a Cambridge, MA : $b MIT Press, $c 2017.
300    $a xviii, 167 pages : $b illustrations ; $c 21 cm.
490 1  $a Playful thinking
504    $a Includes bibliographical references (pages [135]-152) and index.
505 0  $a On thinking playfully -- A series of interesting choices : the building blocks of emotional design -- Social play : designing for multiplayer emotions -- Bodies at play : using movement design to create emotion and connection -- Bridging distance to create intimacy and connection -- Endgame : a few last thoughts.
650  0 $a Video games $x Design.
650  0 $a Video games $x Psychological aspects.
650  0 $a Computer games $x Psychological aspects.
650  7 $a Computer games $x Psychological aspects. $2 fast $0 (OCoLC)fst00872117
650  7 $a Video games $x Design. $2 fast $0 (OCoLC)fst01166425
650  7 $a Video games $x Psychological aspects. $2 fast $0 (OCoLC)fst01166438
830  0 $a Playful thinking (Cambridge, Mass)
941    $a 2
952    $l OVUX522 $d 20231117015442.0
952    $l PMAX975 $d 20191119044752.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=7F30062A866911E89A2B5A1E97128E48
994    $a C0 $b IOM

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