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01746aam a2200373Ii 4500 001 7F30062A866911E89A2B5A1E97128E48 003 SILO 005 20180713011132 008 170317s2017 maua 000 0 eng d 020 $a 9780262534451 020 $a 0262534452 035 $a (OCoLC)978560139 040 $a YDX $b eng $e rda $c YDX $d SNN $d OCLCO $d OCLCF $d BKL $d KMS $d NJT $d IOM $d SILO 082 04 $a 794.8 $2 23 100 1 $a Isbister, Katherine, $e author. 245 10 $a How games move us : $b emotion by design / $c Katherine Isbister. 250 $a First MIT Press paperback edition. 264 1 $a Cambridge, MA : $b MIT Press, $c 2017. 300 $a xviii, 167 pages : $b illustrations ; $c 21 cm. 490 1 $a Playful thinking 504 $a Includes bibliographical references (pages [135]-152) and index. 505 0 $a On thinking playfully -- A series of interesting choices : the building blocks of emotional design -- Social play : designing for multiplayer emotions -- Bodies at play : using movement design to create emotion and connection -- Bridging distance to create intimacy and connection -- Endgame : a few last thoughts. 650 0 $a Video games $x Design. 650 0 $a Video games $x Psychological aspects. 650 0 $a Computer games $x Psychological aspects. 650 7 $a Computer games $x Psychological aspects. $2 fast $0 (OCoLC)fst00872117 650 7 $a Video games $x Design. $2 fast $0 (OCoLC)fst01166425 650 7 $a Video games $x Psychological aspects. $2 fast $0 (OCoLC)fst01166438 830 0 $a Playful thinking (Cambridge, Mass) 941 $a 2 952 $l OVUX522 $d 20231117015442.0 952 $l PMAX975 $d 20191119044752.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=7F30062A866911E89A2B5A1E97128E48 994 $a C0 $b IOMInitiate Another SILO Locator Search