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01614cam a2200361Ia 4500 001 0E2578F62B1111DEAA7E7608A8D7520A 005 200904170031.0 008 080124r20082006nyua b 001 0 eng d 020 $a 0230602525 020 $a 9780230602526 035 $a (OCoLC)191100269 040 $a GZP $c GZP $d SILO $d BAKER $d UIB $d SILO 100 1 $a Shaffer, David Williamson. 245 1 $a How computer games help children learn / $c David Williamson Shaffer ; foreword by James Paul Gee. 250 $a 1st paperback ed. 260 $a New York : $b Palgrave Macmillan, $c 2008, c2006. 300 $a xii, 242 p. : $b ill. ; $c 25 cm. 504 $a Includes bibliographical references (p. [215]-233) and index. 505 0 $a Epistemology: The Debating Game -- Knowledge: The Digital Zoo -- Skills: Escher's World -- Values: The Pandora Project -- Identity: Science.net -- The Future: Urban Science. 650 0 $a Career education $x Computer-assisted instruction. 650 0 $a Vocational guidance $x Computer-assisted instruction. 650 0 $a Computer games. 650 0 $a Learning, Psychology of 650 0 $a Virtual reality in education. 856 42 $3 Publisher description $u http://www.loc.gov/catdir/enhancements/fy0662/2006047629-d.html 856 41 $3 Table of contents only $u http://www.loc.gov/catdir/enhancements/fy0662/2006047629-t.html 939 $a 5899696 941 $a 3 952 $l GEPG771 $d 20210722020657.0 952 $l BOPG851 $d 20181006042146.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=0E2578F62B1111DEAA7E7608A8D7520A 994 $a 02 $b UIB 952 $l KSPG296 $d 20090701080000.0Initiate Another SILO Locator Search