The Locator -- [(subject = "Computer programming--Juvenile literature")]

178 records matched your query       


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01729aam a2200409   4500
001 A9CF4938F6A711ECBB62E21C21ECA4DB
003 SILO
005 20220628010047
008 220405s2022||||||||||||||||||||||||eng|u
020    $a 1039647529
020    $a 9781039647527
040    $d TxAuBib $d SILO
100 1  $a Woolf, Alex.
245 1  $a Think like a coder.
264  1 $a New York, NY :  $b Crabtree Publishing Company,  $c 2022.
300    $a 48 pages : $b color illustrations ; $c 28 cm.
490 1  $a Train your brain
520    $a Have you ever wanted to create your own app, game, or website? You may want to become a coder. Coders train their brains to think in a logical way, step-by-step. With the help of the ideas in this book, you can start to think like a coder too.
541    $d 20220518.
600 11 $a Lovelace, Ada King $c Countess of $d 1815-1852 $v juvenile literature.
600 14 $a Lee, Tim Berners $v Juvenile literature.
600 14 $a Gates, Bill $v Juvenile literature.
600 14 $a Hopper, Grace $v Juvenile literature.
650    $a Computer games $x Programming $v Juvenile literature.
650  1 $a Computers $v Juvenile literature.
650  4 $a Computer programming $v Juvenile literature.
650  4 $a Computer programming $x languages $v juvenile literature.
650  1 $a Technology $v Juvenile literature.
700    $a Broadbent, David, $e illustrator.
830    $a Train your brain.
941    $a 5
952    $l OJPC027 $d 20231121152032.0 $m J 005.13 WOO
952    $l FXPH314 $d 20231003010558.0
952    $l KIPB845 $d 20230923010211.0
952    $l TDPH826 $d 20230104010651.0
952    $l BVPE851 $d 20220728021029.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=A9CF4938F6A711ECBB62E21C21ECA4DB

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