The Locator -- [(subject = "Computer games--Social aspects")]

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01666aam a2200373Ka 4500
001 6B5392AA0AF111E39305B8A1DAD10320
003 SILO
005 20130822010304
008 121024s2013    njua          001 0 eng d
010    $a 2012955834
020    $a 1118466934 (pbk.)
020    $a 9781118466933 (pbk.) :
035    $a (OCoLC)816160646
040    $a UKMGB $b eng $c UKMGB $d OCLCO $d BDX $d YDXCP $d ORX $d NBO $d ILC $d BWX $d SILO
050 14 $a HF5415.1265 $b .D84 2013
082 04 $a 658.872 $2 23
100 1  $a Duggan, Kris.
245 10 $a Business gamification for dummies / $c by Kris Duggan and Kate Shoup.
260    $a Hoboken, N.J. : $b Wiley ; $c 2013.
263    $a 201302
300    $a xviii, 284 p. : $b ill. ; $c 24 cm.
490 1  $a For dummies
500    $a Includes index.
520    $a Interested in improving customer loyalty, engagement, and retention? This guide to business gamification explains how to apply the principles of this strategic concept to your business model to entice and retain customers.
505 0  $a Introduction -- Basic training: grasping the basics -- Decisions, decisions: choosing a gamification framework -- Getting your gamification program off the ground -- The part of tens -- Appendix. Supercharge your sales team with gamification.
650  0 $a Internet marketing $x Social aspects.
650  0 $a Consumer behavior $x Social aspects.
650  0 $a Computer games $x Social aspects.
700 1  $a Shoup, Kate, $d 1972-
830  0 $a --For dummies.
941    $a 2
952    $l YEPF572 $d 20200204064904.0
952    $l TYPH572 $d 20200110050826.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=6B5392AA0AF111E39305B8A1DAD10320

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