22 records matched your query
03814cam a22004934a 4500 001 67EC70722B0E11DE8F715E08A8D7520A 003 SILO 005 20150520012456 008 060703s2007 nyu b 001 0 eng 010 $a 2006049826 020 $a 9781403972200 (alk. paper) 020 $a 1403972206 (alk. paper) 020 $a 9781403972194 (alk. paper) 020 $a 1403972192 (alk. paper) 040 $a DLC $c DLC $d SILO $d YDX $d YDXCP $d BTCTA $d C#P $d KUT $d IOJ $d SILO 042 $a pcc 050 00 $a GV1469.3 $b .G43 2007 082 00 $a 794.8 $2 22 245 0 $a Gaming lives in the twenty-first century : $b literate connections / $c edited by Cynthia L. Selfe and Gail E. Hawisher ; associate editor, Derek Van Ittersum ; foreword by James Paul Gee. 246 3 $a Gaming lives in the twenty first century 250 $a 1st ed. 260 $a New York : $b Palgrave Macmillan, $c 2007. 300 $a xiii, 273 p. ; $c 24 cm. 504 $a Includes bibliographical references and index. 505 00 $g Introduction / $r Dmitri Williams. $g Introduction / $r Gail E. Hawisher, Cynthia L. Selfe -- $t Afterword : The return of the player / $t Computer gaming as literacy / $r Cynthia L.Selfe, Anne F. Mareck, Josh Gardiner -- $t Transcultural literacies of gaming / $r Iswari P. Pandey, Laxman Pandey, Angish Shreshtha -- $t Lost (and found) in translation : game localization, cultural models, and critical literacy / $r Erin Smith, Eve Deitsch -- $t Gaming, identity, and literacy / $r Daniel Keller with Paul Ardis, Vivienne Dunstan, Adam Thornton, Rachel Henry, Brent Witty -- $t Interchapter I: What some girls say about gaming. $t Social dimensions of gaming. $t Narrative, action, and learning : the stories of Myst / $r Debra Journet -- $t Gaming, agency, and imagination : locating gaming within a larger constellation of literacies / $r Deanna McGaughey-Summers, Russell Summers -- $t Relationship gaming and identity : Stephanie and Josh / $r JoAnn Griffin -- $t Dungeons, dragons, and discretion : a gateway to gaming, technology, and literacy / $r Stephanie Owen Fleischer, Susan A. Wright, Matthew L. Barnes -- $t Interchapter II: What some 20 something players say about gaming -- $t Gaming and difference. $t "Real effect on the gameplay" : computer gaming, sexuality, and literacy / $r Jonathan Alexander with Mack McCoy, Carlos Velez -- $t Taking flight : learning differences meet gaming literacies / $r Matthew Bunce, Marjorie Hebert, J. Christopher Collins -- $t Racing toward representation : an understanding of racial representation in video games / $r Samantha Blackmon with Daniel J. Terrell -- $t Portrait of a gray gamer : a macro- self reading the big picture / $r John E. Branscum with Frank Quickert -- $t Gender matters : literacy, learning, and gaming in one American family / $r Pamela Takayoshi -- $t Interchapter III: What early gamers say about gaming -- $t Afterword : The return of the player / $r Dmitri Williams. 650 0 $a Video games $x Psychological aspects. 650 0 $a Video games $x Social aspects. 650 0 $a Computer games $x Psychological aspects. 650 0 $a Computer games $x Social aspects. 650 0 $a Learning, Psychology of. 650 0 $a Visual literacy. 700 1 $a Selfe, Cynthia L., $d 1951- 700 1 $a Hawisher, Gail E. 700 1 $a Ittersum, Derek Van. 856 42 $3 Contributor biographical information $u http://www.loc.gov/catdir/enhancements/fy0662/2006049826-b.html 856 41 $3 Table of contents only $u http://www.loc.gov/catdir/enhancements/fy0662/2006049826-t.html 941 $a 5 952 $l GLAX641 $d 20231201010415.0 952 $l USUX851 $d 20160824034606.0 952 $l PWAX296 $d 20090701080000.0 952 $l PTAX572 $d 20090701080000.0 952 $l PNAX964 $d 20090701080000.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=67EC70722B0E11DE8F715E08A8D7520A 994 $a 02 $b IOJInitiate Another SILO Locator Search