The Locator -- [(subject = "Computer games--Psychological aspects")]

22 records matched your query       


Record 15 | Previous Record | Long Display | Next Record
03814cam a22004934a 4500
001 67EC70722B0E11DE8F715E08A8D7520A
003 SILO
005 20150520012456
008 060703s2007    nyu      b    001 0 eng  
010    $a 2006049826
020    $a 9781403972200 (alk. paper)
020    $a 1403972206 (alk. paper)
020    $a 9781403972194 (alk. paper)
020    $a 1403972192 (alk. paper)
040    $a DLC $c DLC $d SILO $d YDX $d YDXCP $d BTCTA $d C#P $d KUT $d IOJ $d SILO
042    $a pcc
050 00 $a GV1469.3 $b .G43 2007
082 00 $a 794.8 $2 22
245 0  $a Gaming lives in the twenty-first century : $b literate connections / $c edited by Cynthia L. Selfe and Gail E. Hawisher ; associate editor, Derek Van Ittersum ; foreword by James Paul Gee.
246 3  $a Gaming lives in the twenty first century
250    $a 1st ed.
260    $a New York : $b Palgrave Macmillan, $c 2007.
300    $a xiii, 273 p. ; $c 24 cm.
504    $a Includes bibliographical references and index.
505 00 $g Introduction / $r Dmitri Williams. $g Introduction / $r Gail E. Hawisher, Cynthia L. Selfe -- $t Afterword : The return of the player / $t Computer gaming as literacy / $r Cynthia L.Selfe, Anne F. Mareck, Josh Gardiner -- $t Transcultural literacies of gaming / $r Iswari P. Pandey, Laxman Pandey, Angish Shreshtha -- $t Lost (and found) in translation : game localization, cultural models, and critical literacy / $r Erin Smith, Eve Deitsch -- $t Gaming, identity, and literacy / $r Daniel Keller with Paul Ardis, Vivienne Dunstan, Adam Thornton, Rachel Henry, Brent Witty -- $t Interchapter I: What some girls say about gaming. $t Social dimensions of gaming. $t Narrative, action, and learning : the stories of Myst / $r Debra Journet -- $t Gaming, agency, and imagination : locating gaming within a larger constellation of literacies / $r Deanna McGaughey-Summers, Russell Summers -- $t Relationship gaming and identity : Stephanie and Josh / $r JoAnn Griffin -- $t Dungeons, dragons, and discretion : a gateway to gaming, technology, and literacy / $r Stephanie Owen Fleischer, Susan A. Wright, Matthew L. Barnes -- $t Interchapter II: What some 20 something players say about gaming -- $t Gaming and difference. $t "Real effect on the gameplay" : computer gaming, sexuality, and literacy / $r Jonathan Alexander with Mack McCoy, Carlos Velez -- $t Taking flight : learning differences meet gaming literacies / $r Matthew Bunce, Marjorie Hebert, J. Christopher Collins -- $t Racing toward representation : an understanding of racial representation in video games / $r Samantha Blackmon with Daniel J. Terrell -- $t Portrait of a gray gamer : a macro- self reading the big picture / $r John E. Branscum with Frank Quickert -- $t Gender matters : literacy, learning, and gaming in one American family / $r Pamela Takayoshi -- $t Interchapter III: What early gamers say about gaming -- $t Afterword : The return of the player / $r Dmitri Williams.
650  0 $a Video games $x Psychological aspects.
650  0 $a Video games $x Social aspects.
650  0 $a Computer games $x Psychological aspects.
650  0 $a Computer games $x Social aspects.
650  0 $a Learning, Psychology of.
650  0 $a Visual literacy.
700 1  $a Selfe, Cynthia L., $d 1951-
700 1  $a Hawisher, Gail E.
700 1  $a Ittersum, Derek Van.
856 42 $3 Contributor biographical information $u http://www.loc.gov/catdir/enhancements/fy0662/2006049826-b.html
856 41 $3 Table of contents only $u http://www.loc.gov/catdir/enhancements/fy0662/2006049826-t.html
941    $a 5
952    $l GLAX641 $d 20231201010415.0
952    $l USUX851 $d 20160824034606.0
952    $l PWAX296 $d 20090701080000.0
952    $l PTAX572 $d 20090701080000.0
952    $l PNAX964 $d 20090701080000.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=67EC70722B0E11DE8F715E08A8D7520A
994    $a 02 $b IOJ

Initiate Another SILO Locator Search

This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.