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01225aam a2200313 i 4500 001 BED981BA840811E89478B85797128E48 003 SILO 005 20180710010618 008 171013s2018 maua b 001 0 eng 010 $a 2017031162 020 $a 0262037637 020 $a 9780262037631 035 $a (OCoLC)1002298559 040 $a DLC $b eng $e rda $c DLC $d OCLCO $d MYG $d YDX $d OCLCO $d OCLCQ $d SILO 042 $a pcc 050 00 $a GV1469.34.P79 $b K46 2018 082 00 $a 794.8 $2 23 100 1 $a Keogh, Brendan, $e author. 245 12 $a A play of bodies : $b how we perceive videogames / $c Brendan Keogh. 264 1 $a Cambridge, MA : $b MIT Press, $c [2018] 300 $a x, 237 pages : $b illustrations ; $c 24 cm 504 $a Includes bibliographical references and index. 505 0 $a Across worlds and bodies -- Touching the looking glass -- With thumbs in mind -- To touch sights and sounds -- Repetition, failure, and permanence -- From hackers to cyborgs. 650 0 $a Video games $x Psychological aspects. 650 0 $a Video games $x Design. 650 0 $a Video games $x Philosophy. 941 $a 1 952 $l OVUX522 $d 20191213023508.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=BED981BA840811E89478B85797128E48Initiate Another SILO Locator Search