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02532aam a2200361 i 4500 001 CF8476FA6B5511E69AFE1DDBDAD10320 003 SILO 005 20160826010517 008 130805t20142014nyua b 001 0 eng 010 $a 2013015641 020 $a 1433116782 (pbk. : alk. paper) 020 $a 9781433116780 (pbk. : alk. paper) 020 $a 1433116790 (hardcover : alk. paper) 020 $a 9781433116797 (hardcover : alk. paper) 035 $a (OCoLC)855507087 040 $a DLC $b eng $e rda $c DLC $d BTCTA $d OCLCF $d YDXCP $d NGU $d UKDBK $d SILO 050 00 $a LB1029 S53 L5 2013 100 1 $a Li, Qing, $d 1964- 245 10 $a Learning through digital game design and building in a participatory culture : $b an enactivist approach / $c Qing Li. 264 1 $a New York : $b Peter Lang, $c [2014] 300 $a xiv, 216 pages : $b illustrations ; $c 23 cm. 490 1 $a New literacies and digital epistemologies ; $v vol. 14 504 $a Includes bibliographical references (pages 203-210) and index. 505 0 $a Enactivism : a framework for understanding cognition and beyond -- Key elements -- Enactivist learning world -- Core principles -- Enactivist learning world and culture -- Important aspects -- Enactivist learning world and value -- Vital domains and basic tools -- Learning by game building in the twenty-first century. 520 $a This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students' learning of pedagogy and also adult driver's learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games. 650 0 $a Simulation games in education $x Design and construction. 650 0 $a Computer games $x Design. 650 0 $a Computer games $x Social aspects. 830 0 $a New literacies and digital epistemologies ; $v v. 14. 941 $a 1 952 $l USUX851 $d 20160826102106.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=CF8476FA6B5511E69AFE1DDBDAD10320 994 $a C0 $b IWAInitiate Another SILO Locator Search