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02739aam a2200325 i 4500 001 FFE2DA82010B11EEB5B5CDCD2BECA4DB 003 SILO 005 20230602010835 008 211004t20212021xxka b 000 0 eng d 020 $a 9781108965934 020 $a 1108965938 035 $a (OCoLC)1273123166 040 $a YDX $b eng $e rda $c YDX $d UKMGB $d OCLCF $d OCLCO $d EAU $d OCLCO $d SILO 050 4 $a GV1469.34 P79 G46 2021 100 1 $a Gentile, Douglas A., $d 1964- $0 https://id.loc.gov/authorities/names/nr2002016163 $e author. 245 10 $a Learning from video games (and everything else) : $b the general learning model / $c Douglas A. Gentile, J. Ronald Gentile. 264 1 $a Cambridge : $b Cambridge University Press, $c 2021. 300 $a 88 pages : $b illustrations ; $c 23 cm. 490 1 $a Cambridge elements. Elements in applied social psychology 504 $a Includes bibliographical references (pages 67-88). 505 0 $a 1. Introduction -- 2. Research on the Psychological Effects of Video Games -- 3. Domain-Specific Learning Theories -- 4. The General Learning Model -- 5. The Processes of Learning and Forgetting -- 6. Summary, Implications, and How Video Games Use These Learning Principles -- 7. Using the GLM to Address Controversies -- References. 520 $a Video games can have many effects on players, some of which could be intentional effects (e.g., games designed to train health compliance behaviors), and most of which are unintentional (e.g., violent games, stereotypes, gaming disorder). Some of these areas of research have been seen as controversial, but many of the controversies can be at least partially resolved by considering the learning mechanisms underlying the effects. We describe the General Learning Model in greater detail than has been provided elsewhere, including short-term and long-term mechanisms, processes of learning and forgetting, and moderators of learning. Video games use many of the best practices to train for both mastery and for transfer of learning. The implications for re-interpreting the literature on violent video games and gaming disorder, as well as for applied social psychology broadly defined, are discussed--back cover. 650 0 $a Video games $x Psychological aspects. $0 https://id.loc.gov/authorities/subjects/sh2010117815 700 1 $a Gentile, J. Ronald $q (James Ronald), $d 1941- $0 https://id.loc.gov/authorities/names/n84077999 $e author. 776 08 $i ebook version : $z 9781108967877 830 0 $a Cambridge elements. $p Elements in applied social psychology. $0 https://id.loc.gov/authorities/names/no2019086485 941 $a 1 952 $l USUX851 $d 20230706013254.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=FFE2DA82010B11EEB5B5CDCD2BECA4DB 994 $a C0 $b IWAInitiate Another SILO Locator Search