Working as a visual problem solver -- Ideas -- Habitats -- Animals -- Birds -- Fish -- Insects -- Survival -- Warfare -- Spirit -- Wardrobe -- Architecture -- Tech industry -- Transportation -- Other worldly -- Putting it all together.
Summary:
"When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. Comics and gaming art veteran Mark Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings and their environments and stories"-- Provided by publisher.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.