Includes bibliographical references (p. 31) and index.
Contents:
Humble beginnings -- Back for more -- Who's playing? -- Real-world effects -- Bonding over gaming.
Summary:
Explains the history of video games, why some people are attracted to playing them, and what kinds of benefits or learning can result from playing video games.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.