23 records matched your query
01818aam a2200337Ii 4500 001 61390C16952411E7A6BEDC2A97128E48 003 SILO 005 20170909010030 008 170301r20172015caua j 000 0 eng d 020 $a 1682970779 020 $a 9781682970775 040 $a BVT $b eng $c BVT $d OCLCO $d FMB $d OCLCQ $d ILC $d SILO 082 04 $a 005.13 $2 23 100 1 $a Wainewright, Max, $e author. 245 10 $a How to code. $n 2 : $b a step-by-step guide to computer coding / $c Max Wainewright ; [design and illustration, Mike Henson]. 246 1 $i Title may be read as: $a How to code. $n Book 2 246 3 $a Step-by-step guide to computer coding. $n 2 264 1 $a Minneapolis, MN : $b distributed by Lerner Publisher Services, $c [2017] 300 $a 32 pages : $b color illustrations ; $c 25 cm 500 $a First published in London by QED Publishing, part of the Quarto Group in 2015. 500 $a "Includes: loops and repetition, understanding variables, building games and programs, Logo and Scratch"--Cover. 520 $a Book 2 builds on basic coding and introduces the concepts of loops and variables using step-by-step instructions. Robot helpers are featured throughout to ensure everything is clear. Learn how to use Logo, and build programs and games in Scratch. 650 0 $a Computer programming $v Juvenile literature. 650 0 $a Coding theory $v Juvenile literature. 650 0 $a Scratch (Computer program language) $v Juvenile literature. 650 0 $a LOGO (Computer program language) $v Juvenile literature. 650 0 $a Programming languages (Electronic computers) $v Juvenile literature. 700 1 $a Henson, Mike $c (Illustrator), $e illustrator. $e illustrator. 941 $a 1 952 $l YEPF572 $d 20190814045428.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=61390C16952411E7A6BEDC2A97128E48Initiate Another SILO Locator Search