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01754aam a2200385Ii 4500 001 2BB6A32C2E9411E9B5CB1E4197128E48 003 SILO 005 20190212010150 008 180310t20182018njuaf b 001 0 eng d 010 $a 2018946247 020 $a 9780691165967 020 $a 0691165963 020 $a 9780691183558 020 $a 0691183554 035 $a (OCoLC)1028167032 040 $a YDX $b eng $e rda $c YDX $d GZN $d YDX $d EAU $d OCLCF $d SILO 050 4 $a GV1469.17.S63 $b T385 2018 082 04 $a 794.8 $2 23 100 1 $a Taylor, T. L., $e author. 245 10 $a Watch me play : $b Twitch and the rise of game live streaming / $c T.L. Taylor. 264 1 $a Princeton, New Jersey : $b Princeton University Press, $c [2018] 300 $a x, 298 pages, 16 unnumbered pages of plates : $b illustrations (some color) ; $c 24 cm. 490 1 $a Princeton studies in culture and technology 504 $a Includes bibliographical references (pages 263-291) and index. 505 0 $a 1. Broadcasting Ourselves -- 2. Networked Broadcasting -- 3. Home Studios: Transforming Private Play into Public Entertainment -- 4. Esports Broadcasting: Ditching the TV Dream -- 5. Regulatig the Networked Broadcasting Frontier -- 6. Live Streaming as Media. 650 0 $a Internet games $x Social aspects. 650 0 $a Fantasy games $x Social aspects. 650 0 $a Role playing $x Social aspects. 650 7 $a Fantasy games $x Social aspects. $2 fast $0 (OCoLC)fst00920843 650 7 $a Role playing $x Social aspects. $2 fast $0 (OCoLC)fst01099626 830 0 $a Princeton studies in culture and technology. 941 $a 2 952 $l GLAX641 $d 20231201010708.0 952 $l OVUX522 $d 20231017013202.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=2BB6A32C2E9411E9B5CB1E4197128E48Initiate Another SILO Locator Search