The Locator -- [(subject = "Video games--Design--Juvenile literature")]

31 records matched your query       


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01660aam a22004218i 4500
001 48756C9A47CB11E598A1CBA4DAD10320
003 SILO
005 20150821010155
008 141113s2016    mnu    j b    001 0 eng c
010    $a 2014044101
020    $a 1467783137 (pb : alk. paper)
020    $a 9781467783132 (pb : alk. paper)
020    $a 1467780790 (lb : alk. paper)
020    $a 9781467780797 (lb : alk. paper)
035    $a (OCoLC)896806660
040    $a NJQ/DLC $b eng $e rda $c ZQP $d DLC $d OCLCF $d BTCTA $d UIB $d SILO
042    $a pcc
050 00 $a GV1469.3 $b .C377 2016
082 04 $a 794.8 $2 23
100 1  $a Carmichael, L. E. $q (Lindsey E.), $e author.
245 10 $a How do video games work? / $c by L. E. Carmichael.
263    $a 1502
264  1 $a Minneapolis, MN : $b Lerner Publishing Group, Inc., $c [2016]
300    $a 31 pages
490 0  $a Lightning bolt books. Our digital world
504    $a Includes bibliographical references and index.
505 0  $a Designing video games -- Writing in code -- Inside the console -- Controlling the fun -- Takeaway tips -- Fun facts.
520    $a "Young readers will love this exciting, in-depth yet accessible look at how video games work and how they are made."-- $c Provided by publisher.
521 1  $a Ages 5-8.
521 2  $a K to grade 3.
650  0 $a Video games $v Juvenile literature.
650  0 $a Video games $x Design $v Juvenile literature.
941    $a 3
952    $l BOPG851 $d 20181006090309.0
952    $l JZPB162 $d 20170128010818.0
952    $l GFPE771 $d 20160609011303.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=48756C9A47CB11E598A1CBA4DAD10320
994    $a C0 $b UIB

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