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01660aam a22004218i 4500 001 48756C9A47CB11E598A1CBA4DAD10320 003 SILO 005 20150821010155 008 141113s2016 mnu j b 001 0 eng c 010 $a 2014044101 020 $a 1467783137 (pb : alk. paper) 020 $a 9781467783132 (pb : alk. paper) 020 $a 1467780790 (lb : alk. paper) 020 $a 9781467780797 (lb : alk. paper) 035 $a (OCoLC)896806660 040 $a NJQ/DLC $b eng $e rda $c ZQP $d DLC $d OCLCF $d BTCTA $d UIB $d SILO 042 $a pcc 050 00 $a GV1469.3 $b .C377 2016 082 04 $a 794.8 $2 23 100 1 $a Carmichael, L. E. $q (Lindsey E.), $e author. 245 10 $a How do video games work? / $c by L. E. Carmichael. 263 $a 1502 264 1 $a Minneapolis, MN : $b Lerner Publishing Group, Inc., $c [2016] 300 $a 31 pages 490 0 $a Lightning bolt books. Our digital world 504 $a Includes bibliographical references and index. 505 0 $a Designing video games -- Writing in code -- Inside the console -- Controlling the fun -- Takeaway tips -- Fun facts. 520 $a "Young readers will love this exciting, in-depth yet accessible look at how video games work and how they are made."-- $c Provided by publisher. 521 1 $a Ages 5-8. 521 2 $a K to grade 3. 650 0 $a Video games $v Juvenile literature. 650 0 $a Video games $x Design $v Juvenile literature. 941 $a 3 952 $l BOPG851 $d 20181006090309.0 952 $l JZPB162 $d 20170128010818.0 952 $l GFPE771 $d 20160609011303.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=48756C9A47CB11E598A1CBA4DAD10320 994 $a C0 $b UIBInitiate Another SILO Locator Search