The Locator -- [(subject = "Video games--Design--Juvenile literature")]

31 records matched your query       


Record 23 | Previous Record | Long Display | Next Record
02456aam a2200397Ii 4500
001 22829DA2CEFB11E58B87B9A4DAD10320
003 SILO
005 20240614012153
008 150402s2016    enka   j      001 0 eng d
010    $a 2015940234
020    $a 1910549320
020    $a 9781910549322
035    $a (OCoLC)906123089
040    $a YDXCP $b eng $e rda $c YDXCP $d BTCTA $d BDX $d OCLCQ $d ZHI $d OCLCO $d OCLCF $d HCO $d OCP $d HCO $d NZASL $d NBO $d JIM $d SILO
050  4 $a GV1469.3 $b .O94 2016
082 04 $a 794.8 $2 23
100 1  $a Owen, Ruth, $d 1967- $e author.
245 14 $a The wonderful worlds of a video game designer / $c by Ruth Owen.
246 30 $a Video game designer
264  1 $a [St. Austell, England] : $b Ruby Tuesday Books, $c 2016.
300    $a 32 pages : $b color illustrations ; $c 26 cm
490 1  $a Get to work with science and technology
520    $a "Every one of the games we love to play started out as an idea in the head of a video game designer. Working with a team of coders, artists, sound engineers, and other game experts, video game designers create new worlds, terrifying enemies, tough challenges, and hours of fun. So where do video game designers get their ideas? How is coding used to create games? How do artists develop and animate a game's characters? And how does a video game development team use technology and their computer skills to turn a good idea into a hit game played by millions of fans all over the world?"--Page 4 of cover.
505 0  $a Get to work and play! -- How it all began -- Taking it to a new level -- What does a video game designer do? -- The coders -- The artists -- Animating the characters -- Writers, sound engineers, and testers -- Making a game: the big idea -- Making a game: the characters -- Making a game: designing levels -- It's gone gold -- Designing the future -- Get to work as a video game designer.
504    $a Includes bibliographical references (page 32) and index.
650  0 $a Video games $x Design $v Juvenile literature.
650  7 $a Video games $x Design. $2 fast $0 (OCoLC)fst01166425
650  1 $a Video games $x Design.
800 1  $a Owen, Ruth, $d 1967- $t Get to work with science and technology.
941    $a 4
952    $l GOPG641 $d 20240710031544.0
952    $l FXPH314 $d 20220909040957.0
952    $l LAPH975 $d 20200529012206.0
952    $l MYPC943 $d 20180704033146.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=22829DA2CEFB11E58B87B9A4DAD10320
994    $a C0 $b JIM

Initiate Another SILO Locator Search

This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.