The Locator -- [(subject = "Video games--Vocational guidance--Vocational guidance--Juvenile literature")]

17 records matched your query       


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01926aam a2200349 i 4500
001 0E72A2CA790911E8B173990E97128E48
003 SILO
005 20180626011932
007 n
008 161202s2018||||||||||||||||||||||||eng|u
010    $a 2016052546
020    $a 1682821846
020    $a 9781682821848
035    $a (OCoLC)965445961
040    $d TxAuBib $e rda $d SILO
100 1  $a Watson, Stephanie, $d 1969-
245 1  $a Video game designer / $c by Stephanie Watson.
264  1 $a San Diego, CA :  $b ReferencePoint Press,  $c 2018.
300    $a 62 pages : $b illustrations ; $c 24 cm.
490 1  $a Cutting-edge careers (ReferencePoint Press)
504    $a Includes bibliographical references and index.
505    $a What does a video game designer do? -- How do you become a video game designer? -- What skills and personal qualities matter -- What is it like to work as a video game designer? -- Advancement and other job opportunities -- What does the future hold for video game designers?
520    $a "The popularity of video games has exploded in recent years, and new technologies like virtual reality have transformed gaming into a multi-billion dollar industry, creating numerous career opportunities. This book provides and overview the video game designer career path, including the salaries, job prospects, and viewpoints of industry leaders." -- $c (Source of summary not specified.)
521 2  $a Grades 9 to 12.
541    $d 20180314.
650    $a Video games industry $x Vocational guidance $v Juvenile literature.
650    $a Video games $x Vocational guidance $x Vocational guidance $v Juvenile literature.
655  7 $a Computer games $x Vocational guidance $x Vocational guidance $v Juvenile literature.
830    $a Cutting-edge careers (ReferencePoint Press.)
941    $a 1
952    $l YFPC572 $d 20221022013218.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=0E72A2CA790911E8B173990E97128E48

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