The Locator -- [(subject = "Video games--Moral and ethical aspects")]

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03712aam a2200397 i 4500
001 94954B96462211E9A3F20F6897128E48
003 SILO
005 20190314012734
008 180417s2018    maua     b    001 0 eng c
010    $a 2018010201
020    $a 026203865X
020    $a 9780262038652
035    $a (OCoLC)1029797111
040    $a LBSOR/DLC $b eng $e rda $c DLC $d OCLCO $d OCLCF $d YDX $d SILO
042    $a pcc
050 00 $a GV1469.34.S52 $b T73 2018
082 00 $a 794.8 $2 23
245 00 $a Transgression in games and play / $c edited by Kristine Jorgensen and Faltin Karlsen.
264  1 $a Cambridge, Massachusetts : $b The MIT Press, $c [2018]
300    $a vi, 318 pages ; $c 24 cm
504    $a Includes bibliographical references and index.
505 0  $a Guided by transgression: defying norms as an integral part of play / Jaako Stenros -- Asynchronous transgressions: suffering, relief, and invasions in Nintendo's miiverse and streetpass / Torill Elvira Mortensen and Victor Navarro Remesal -- Forms and practices of transgressivity in videogames: aesthetics, play, and politics / Holger Potzsch -- The bracketing of moral norms in videogames / John Richard Sageng -- Kaceytron and transgressive play on Twitch.tv / Mia Consalvo -- Let's play performance as transgressive play / Hanna Wirman and Rhys Jones -- Queering games, play, and culture through transgressive role-playing games / Tanja Sihvonen and Jaakko Stenros -- Guilt in Dayz / Marcus Carter and Fraser Allison -- When is it enough? uncomfortable game content and the transgression of player taste / Kristine Jorgensen -- Transgressive realism in this war of mine / Kristian A. Bjorkelo -- The renaissance ass: Ezio Auditore and digital menippea / Tomasz Z. Majkowski -- Destruction, abjection and desire: aesthetics of transgression in two adaptations of Little Red Riding Hood / Ragnhild Tronstad -- Exploited or engaged? dark game design patterns in Clicker Heroes, Farmville 2 and World of Warcraft / Faltin Karlsen -- The American arcade sanitization crusade and the amusement arcade action group / Alan Meades -- Beyond fun: transgressive gameplay, toxic, and problematic player behavior as boundary keeping / Kelly Boudreau.
520    $a "Transgression in Games and Play is a collection of original research that explores what transgression means in the context of videogames and play, how boundaries are being crossed by game content as well as by player actions, and how players respond to different kinds of infringements. It explores questions such as: How are controversial game content experienced during the course of gameplay? Why would players intentionally put themselves or others under distress when playing games, and how does such content affect the playful attitude? Are there any ethical or aesthetical limits for what type of contents that can be presented in games? If so, are these limits different from other media? What are the means and motivation for designers to create transgressive game content"-- $c Provided by publisher.
650  0 $a Video games $x Social aspects.
650  0 $a Video games $x Moral and ethical aspects.
650  0 $a Video games $x Design.
650  0 $a Transgression (Ethics)
650  7 $a Transgression (Ethics) $2 fast $0 (OCoLC)fst01920729
650  7 $a Video games $x Design. $2 fast $0 (OCoLC)fst01166425
650  7 $a Video games $x Moral and ethical aspects. $2 fast $0 (OCoLC)fst01166436
650  7 $a Video games $x Social aspects. $2 fast $0 (OCoLC)fst01166440
700 1  $a Jorgensen, Kristine, $d 1978- $e editor.
700 1  $a Karlsen, Faltin, $e editor.
941    $a 1
952    $l OVUX522 $d 20191211031013.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=94954B96462211E9A3F20F6897128E48

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