The Locator -- [(subject = "Video games--Moral and ethical aspects")]

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01945aam a2200337Ii 4500
001 BCEC53D4652711EBAC2324F85BECA4DB
003 SILO
005 20210202012344
008 200521s2020    mnu      b    000 0 eng d
020    $a 1517911001
020    $a 9781517911003
035    $a (OCoLC)1155069296
040    $a YDX $b eng $e rda $c YDX $d BDX $d FUT $d CDX $d QGJ $d OCLCF $d QGJ $d SILO
050  4 $a GV1469.34 S52 L38 2020
100 1  $a Lauro, Sarah Juliet, $e author.
245 10 $a Kill the overseer! The gamification of slave resistance / $c Sarah Juliet Lauro.
264  1 $a Minneapolis : $b University of Minnesota Press, $c 2020.
300    $a 91 pages ; $c 18 cm.
490 1  $a Forerunners: Ideas first
504    $a Includes bibliographical references.
520    $a Profiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. This work questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US, Assassin's Creed, and Freedom Cry ought to trouble us as a further commodification of slavery's victims, or whether these interactive experiences offer an empowering commemoration of the history of slave resistance.
650  0 $a Video games $x Political aspects.
650  0 $a Video games $x Social aspects.
650  0 $a Video games $x Moral and ethical aspects.
650  0 $a Slavery in mass media.
830  0 $a Forerunners (Minneapolis, Minn.)
941    $a 2
952    $l OVUX522 $d 20220317013620.0
952    $l USUX851 $d 20210505011628.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=BCEC53D4652711EBAC2324F85BECA4DB
994    $a C0 $b IWA

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