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02085aam a22002893i 4500 001 B7FF8F26337811EAAB6AAA0C97128E48 003 SILO 005 20200110010330 008 140616s2014 xx 000 0 eng d 020 $a 9780786496013 020 $a 0786496010 035 $a (OCoLC)881440611 040 $a YDXCP $b eng $c YDXCP $d BTCTA $d OCLCQ $d BDX $d OCLCQ $d KZF $d SILO 100 1 $a Simkins, David. 245 10 $a Arts of larp : $b design, literacy, learning and community in live action role playing. 260 $a Jefferson, N.C. : $b Mcfarland, $c 2014. 300 $a vii, 214 p. : ill. ; 23 cm. 504 $a Includes bibliography (p. 203-212) and index. 505 0 $a Preface -- Introduction: on studying LARP -- 1. What is live-action role play? -- 2. A definition of role-play -- 3. Role play as a tool for learning -- 4. Story -- 5. Rules -- 6. Environment -- 7. Play -- 8. Character -- 9. World -- 10. Theme -- 11. LARP as literacy practice -- 12. LARP and empathy -- 13. Critical ethical reasoning -- 14. Uses of technology in LARP -- Appendix: methods -- Bibliography -- Index. 520 $a "This ethnography of a live-action role play (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed. The main focus is on LARP's affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics interested in play or in collaborative development, those interested in new uses of familiar learning environments, and game developers with an interest in creating games with highly interactive narratives and co-creative play experiences in which the role of designer and player is blurred." -- back cover. 650 0 $a Fantasy games. 650 0 $a Role playing. 941 $a 2 952 $l YEPF572 $d 20200204075126.0 952 $l TYPH572 $d 20200110061046.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=B7FF8F26337811EAAB6AAA0C97128E48 994 $a C0 $b IWRInitiate Another SILO Locator Search