Includes bibliographical references (p. 223-230) and index.
Contents:
Dreams fashioned in silicon -- Game societies -- Worlds of the future -- Migration -- In search of an understanding of fun and games -- A theory of fun -- Virtual-world design as public policy -- The fun economy -- The fun society -- The fun revolution : ending the politics of misery -- Epilogue.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.