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01363aam a2200241 a 4500 001 4325BD0E931611E48358FBE7DAD10320 003 SILO 005 20150103010025 008 141230s2004 nyua j 000 0 eng d 020 $a 0545453488 020 $a 9780545453486 040 $d SILO 100 1 $a Davila, VIctor M. 245 10 $a How to draw graphic novels $c by Victor M. Davila. 260 $a New York : $b Tangerine Press, $c c2004. 300 $a 64 p. $b col. ill. $c 28 cm. 505 0 $a Tools of the trade -- The assembly line -- Getting in shape -- You've got style -- Pattern buffer -- Into the shadows -- Figure it out -- Head games -- Face facets -- What an exaggeration -- Blockheads -- Shape up -- The clothes makes the man -- All on surface -- Strike a pose -- Don't lose perspective -- Fly off the page -- Whats your p.o.v.? -- Thumbs up to the script -- Laying it on the line -- Keeping the pace -- Start your pencils -- Its letter perfect -- Into the inkwell -- Colorful personalities -- Going under cover -- Finished page -- Coloring time -- Ink it up -- Break out your pencils -- Its all up to you. 650 0 $a Drawing $x Technique. 650 0 $a Cartooning $x Technique. 650 0 $a Graphic novels $x Drawing. 941 $a 1 952 $l ZYPE837 $d 20150103011156.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=4325BD0E931611E48358FBE7DAD10320Initiate Another SILO Locator Search