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04040agm a2200625Ia 4500 001 13780284D09E11E1B414B9D16AFF544E 003 SILO 005 20120718010136 007 vd cvaizs 008 110330s2011 mau045 vleng d 020 $a 9781932869521 020 $a 1932869522 024 10 $a 897952001403 035 $a (OCoLC)709889225 040 $a NDD $b eng $c NDD $d SILO $d OCLCA $d YOU $d YDXCP $d LML $d WAU $d UMC $d OCLCQ $d SILO 041 0 $a eng $j eng 043 $a n-us--- 245 0 $a Returning fire $h [videorecording] : $b interventions in video game culture / $c a Roger Stahl production in collaboration with the Media Education Foundation ; written, directed & edited by Roger Stahl. 246 30 $a Interventions in video game culture. 260 $a Northampton, MA : $b Media Education Foundation, $c c2011. 300 $a 1 videodisc (45 min.) : $b sd., col. ; $c 4 3/4 in. 505 0 $a Introduction (4:18) -- Dead in Iraq (13:08) -- Velvet-Strike (7:42) -- Domestic tension (18:20) -- Conclusion (1:00) 540 $a Public performance permitted (Non-theatrical venue-no admissions charged) 540 $a UNI: Distance education (ICN) use permitted. 500 $a Includes both edited and unedited versions. 508 $a Editor, Roger Stahl ; original music, Roger Stahl, Andrew Killoy. 506 $a "Fair use notice: The use of the following media material is protected by the Fair Use Clause of the U.S. Copyright Act of 1976, which allows for the rebroadcast of copyrighted materials for the purposes of commentary, criticism, and education." 511 0 $a Narrator, Roger Stahl ; participants, Joseph Delappe, Anne-Marie Schleiner, Wafaa Bilal. 538 $a DVD; NTSC; all region; Dolby Digital stereo. 546 $a In English, with optional English subtitles for the hearing impaired. 520 $a "Video games like Modern Warfare, America's Army, Medal of Honor, and Battlefield are part of an exploding market of war games whose revenues now far outpace even the biggest Hollywood blockbusters. The sophistication of these games is undeniable, offering users a stunningly realistic experience of ground combat and a glimpse into the increasingly virtual world of long-distance, push-button warfare. Far less clear, though, is what these games are doing to users, our political culture, and our capacity to empathize with people directly affected by the actual trauma of war. For the culture-jamming activists featured in this film, these uncertainties were a call to action. In three separate vignettes, we see how Anne-Marie Schleiner, Wafaa Bilal, and Joseph Delappe moved dissent from the streets to our screens, infiltrating war games in an attempt to break the hypnotic spell of "militainment." Their work forces all of us -- gamers and non-gamers alike -- to think critically about what it means when the clinical tools of real-world killing become forms of consumer play."--Container. 650 0 $a Video games $x Social aspects. 650 0 $a Computer war games $x Social aspects. 650 0 $a Video games $x Moral and ethical aspects. 650 0 $a Computer war games $x Moral and ethical aspects. 650 0 $a Combat $v Computer games. 650 0 $a Special forces (Military science) $v Computer games. 650 0 $a Iraq War, 2003-2011 $x Mass media and the war. 650 0 $a Mass media and war $z United States. 650 0 $a Popular culture $z United States. 655 0 $a DVD-Video discs. 655 7 $a Documentary films. $2 lcgft. 655 7 $a Nonfiction films. $2 lcgft. 655 7 $a Feature films. $2 lcgft. 655 7 $a Video recordings for the hearing impaired. $2 lcgft. 700 1 $a Stahl, Roger. $4 cmp. $4 drt $4 flm $4 cmp. 700 1 $a Delappe, Joseph, $d 1963- 700 1 $a Schleiner, Anne-Marie, $d 1970- 700 1 $a Bilal, Wafaa. 700 1 $a Killoy, Andrew. $4 cmp. 710 2 $a Media Education Foundation. 941 $a 1 945 $a dvv 952 $l UNUX074 $d 20120718010907.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=13780284D09E11E1B414B9D16AFF544EInitiate Another SILO Locator Search