The Locator -- [(subject = "Computer games--Programming--Juvenile literature")]

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03368aam a2200505 i 4500
001 6D032DB67A2711EA84B5692797128E48
003 SILO
005 20200409010014
007 n
008 200228s2019||||||||||||||||||||||||eng|u
020    $a 1641521759 Paperback
020    $a 9781641521758 Paperback
035    $a (OCoLC)1089812634
040    $d TxAuBib $e rda $d SILO
100 1  $a Tacke, Adrienne B.
245 1  $a Coding for Kids Python / $c Adrienne B Tacke. Amir Abou Roumié.
246 3  $a Coding for Kids Python : $b Learn to Code with 50 Awesome Games and Activities.
264  1 $a Emeryville, CA :  $b Rockridge Press,  $c 2019.
300    $a 220 pages : color illustrations : $b Paperback ; $c 24 cm.
505    $a Introduction ---- Welcome to Python! ---- print(*Hello!") ---- Fun with numbers ---- Strings and other things ---- Looking at loops ---- May the turtle be with you ---- Reusable code ---- Final bits and bytes ---- Answer key ---- Glossary ---- Resources ---- Index.
520 3  $a Learning to code is just like playing a new sport or practicing an instrument―just get started! From the basic building blocks of programming to creating your very own games, this book teaches essential Python skills to kids ages 10 and up with 50 fun and engaging activities. **** Master fundamental functions, create code blocks, and draw and move shapes with the turtle module―these interactive lessons offer step-by-step guidance to make computer programming entertaining to future coders. You can even see the results of your coding in real time! With helpful hacks and screenshots for guidance, the only question that Coding for Kids: Python leaves unanswered is: what will you build next?
520 3  $a Coding for Kids: Python includes: **** Game-based learning―Kids study coding concepts by putting them into practice with 50 innovative exercises. **** Creative projects― Coding for Kids: Python encourages kids to think independently, modify code, and express their creativity with every lesson. **** Easy-to-follow guidance―Straightforward directions and tips keep coders engaged every step of the way.
521    $a Age Range: 10 - 18 years OR Grade Level: 3 - 9.
541    $d 20200228.
650  4 $a JUVENILE NONFICTION / Computers / Coding & Programming.
650  4 $a Python (Computer Program Language) $v Young Adult Literature.
650  4 $a Python (Computer Program Language) $v Juvenile Literature.
650  4 $a Python (Computer Program Language.)
650    $a Computer programming $v Young Adult Literature.
650    $a Computer programming $v Juvenile literature.
650    $a Computer programming.
650  4 $a Scripting Languages (Computer Science) $v Young Adult Literature.
650  4 $a Scripting Languages (Computer Science) $v Juvenile Literature.
650  4 $a Scripting Languages (Computer Science.)
650    $a Computer games $x Programming $v Young Adult Literature.
650    $a Computer games $x Programming $v Juvenile Literature.
650    $a Computer games.
655  7 $a Juvenile literature.
655  7 $a Juvenile works.
655  4 $a Children's $x Computer Software.
700    $a Roumié, Amir Abou, $e Illustrator.
941    $a 2
952    $l ZKPC437 $d 20231021032705.0
952    $l WPPB215 $d 20200409011124.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=6D032DB67A2711EA84B5692797128E48

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