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03426cam a22003618a 4500 001 0A08D28A6BFE11DEA13FF332A8D7520A 003 SILO 005 20090730152137 008 070823s2008 cauaf b 001 0 eng 010 $a 2007299852 020 $a 0125320000 (hbk.) 020 $a 9780125320009 (hbk.) 040 $a UKM $c UKM $d SILO $d BAKER $d YDXCP $d MOU $d DLC $d IXA $d OMB $d OCLCQ $d MUQ $d IOK $d SILO 050 00 $a TR897.7 $b .P36 2008 082 04 $a 006.696 $2 22 100 1 $a Parent, Rick. 245 1 $a Computer animation : $b algorithms and techniques / $c Rick Parent. 250 $a 2nd ed. 260 $a Oxford : $b Elsevier Science [distributor], $c 2008. 263 $a 200711 300 $a xviii, 593 p., [8] p. of plates : $b ill., some col. ; $c 24 cm. 500 $a Previous ed.: 2001. 504 $a Includes bibliographical references and index. 505 0 $a 1. Introduction : Perception ; The heritage of animation ; Animation production ; Computer animation production ; A brief history of computer animation -- 2. Technical background : Spaces and transformations ; Orientation representation -- 3. Interpolating values : Interpolation ; Controlling the motion of a point along a curve ; Interpolation of orientations ; Working with paths -- 4. Interpolation-based animation : Key-frame systems ; Animation languages ; Deforming objects ; Three-dimensional shape interpolation ; Morphing (two-dimensional) -- 5. Kinematic linkages : Hierarchical modeling ; Forward kinematics ; Inverse kinematics -- 6. Motion capture : Motion capture technologies ; Processing the images ; Camera calibration ; Three-dimensional position reconstruction ; Fitting to the skeleton ; Output from motion capture systems ; Manipulating motion capture data -- 7. Physically based animation : Basic physics: a review ; Spring meshes ; Partial systems ; Rigid body simulations ; Enforcing soft and hard constraints -- 8. Fluids: Liquids & gases : Specific fluid models ; Computational fluid dynamics -- 9. Modeling and animating human figures : Overview of virtual human representation ; Reaching and grasping ; Walking ; Getting dressed up -- 10. Facial animation : The human face ; Facial models ; Animating the face ; Lip-sync animation -- 11. Modeling behavior : Knowing the environment ; Aggregate behavior ; Primitive behaviors ; Modeling intelligent behavior ; Crowd management -- 12 Special models for animation : Implicit surfaces ; Plants ; Subdivision surfaces -- App. A. Rendering issues : Double buffering ; Compositing ; Displaying moving objects: motion blur ; Drop shadows ; Billboarding and impostors -- App. B. Background information and techniques : Vectors and matrices ; Geometric computations ; Transformations ; Denevit and Hartenberg Representation for linked appendages : Interpolating and approximating curves ; Randomness ; Physics primer ; Numerical integration techniques ; Standards for moving pictures ; Camera calibration. 650 0 $a Computer animation. 650 6 $a Animation par ordinateur. 856 42 $z Additional Information at Google Books $u http://books.google.com/books?isbn=9780125320009 856 42 $3 Publisher description $u http://www.loc.gov/catdir/enhancements/fy0805/2007299852-d.html 941 $a 2 952 $l OVUX522 $d 20191122013836.0 952 $l SOAX911 $d 20090708133753.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=0A08D28A6BFE11DEA13FF332A8D7520A 994 $a 02 $b IOKInitiate Another SILO Locator Search