Games -- Introduction to how games work -- Graphics and images -- The game loop -- Game AI: collisions -- Navigation and control -- Sound -- C2H6O jest boat race -- Animation -- C2H6O - final steps -- Networking.
Summary:
"This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. The companion disc contains all of the resources described in the book, e.g. example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook." -- Provided by publisher.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.