23 records matched your query
01841aam a2200349Ii 4500 001 613A0940952411E7A6BEDC2A97128E48 003 SILO 005 20170909010030 008 170301r20172015caua j 001 0 eng d 020 $a 1682970787 020 $a 9781682970782 040 $a BVT $b eng $c BVT $d OCLCO $d FMB $d OCLCQ $d ILC $d SILO 082 04 $a 005.13 $2 23 100 1 $a Wainewright, Max, $e author. 245 10 $a How to code. $n 3 : $b a step-by-step guide to computer coding / $c Max Wainewright ; [design and illustration, Mike Henson]. 246 1 $i Title may be read as: $a How to code. $n Book 3 246 3 $a Step-by-step guide to computer coding. $n 3 264 1 $a Minneapolis, MN : $b distributed by Lerner Publisher Services, $c [2017] 300 $a 32 pages : $b color illustrations ; $c 25 cm 500 $a First published in London by QED Publishing, part of the Quarto Group in 2015. 500 $a "Includes: selection in coding, working with random numbers, Scratch projects, programming in Python"--Cover. 500 $a Includes index. 520 $a Book 3 takes coding further and explains how to use selection with "if" statements, using step-by-step instructions. Robot helpers are featured throughout to ensure everything is clear. Learn how to program projects in Scratch and Python. 650 0 $a Computer programming $v Juvenile literature. 650 0 $a Coding theory $v Juvenile literature. 650 0 $a Scratch (Computer program language) $v Juvenile literature. 650 0 $a Python (Computer program language) $v Juvenile literature. 650 0 $a Programming languages (Electronic computers) $v Juvenile literature. 700 1 $a Henson, Mike $c (Illustrator), $e illustrator. $e illustrator. 941 $a 1 952 $l YEPF572 $d 20190814045429.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=613A0940952411E7A6BEDC2A97128E48Initiate Another SILO Locator Search