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02012aam a22004218i 4500 001 A3F96FA2E96D11E8978F920F97128E48 003 SILO 005 20181116010210 008 171222s2018 nyua b 001 0 eng 010 $a 2017060637 020 $a 1138747149 020 $a 9781138747142 020 $a 1138747122 020 $a 9781138747128 035 $a (OCoLC)1019654478 040 $a NLM $b eng $e rda $c NLM $d OCLCO $d OCLCQ $d DLC $d OCLCO $d OCLCQ $d OCLCO $d BDX $d OCLCF $d NUI $d SILO 042 $a pcc 050 00 $a GV1469.34.P79 $b B43 2018 060 10 $a GV 1469.3 082 00 $a 794.8 $2 23 100 1 $a Bean, Anthony M., $e author. 245 10 $a Working with video gamers and games in therapy : $b a clinician's guide / $c Anthony M. Bean. 263 $a 1807 264 1 $a New York, NY : $b Routledge, $c 2018. 300 $a ix, 197 pages : $b illustrations ; $c 23 cm 504 $a Includes bibliographical references and index. 505 0 $a What are video games? -- Video game genres -- Video games, relationships, and online interpersonal communication -- Society and video games -- Archetypes -- Video game archetypes -- The importance of play and imagination -- Understanding video gaming as immersive -- Working therapeutically with video gamers -- For the families : guiding ideas and resources for therapists and families. 650 0 $a Video gamers $x Psychology. 650 0 $a Video games $x Psychological aspects. 650 0 $a Video games $x Therapeutic use. 650 12 $a Video Games $x psychology. $0 (DNLM)D018910Q000523 650 22 $a Psychotherapy. $0 (DNLM)D011613 650 22 $a Interpersonal Relations. $0 (DNLM)D007398 650 7 $a Video games $x Psychological aspects. $2 fast $0 (OCoLC)fst01166438 776 08 $i Online version: $a Bean, Anthony M. $t Working with video gamers and games in therapy. $d New York, NY : Routledge, 2018 $z 9781315173382 $w (DLC) 2018014747 941 $a 1 952 $l OVUX522 $d 20191213015042.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=A3F96FA2E96D11E8978F920F97128E48Initiate Another SILO Locator Search