134 records matched your query
02065aam a2200373 a 4500 001 ECE80E32D40911E797AD6B4797128E48 003 SILO 005 20171128010108 008 051107m20042011caua j 000 0 eng d 020 $a 1421528274 020 $a 9781421528274 040 $a NjBwBT $c NjBwBT $d NjBwBT $d SILO 041 1 $a eng $h jpn 050 14 $a PN6790.J33 $b H688 2004 082 04 $a 741.5/952 $2 22 100 1 $a Hotta, Yumi. 245 10 $a Hikaru no Go : $b 22 / $c story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 Dan). 250 $a Shonen Jump graphic novel ed. 260 $a San Francisco, CA : $b Viz, $c [2004]-[2011] 300 $a 23 v. : $b chiefly ill. ; $c 19 cm. 490 0 $a Hikaru no Go ; $v bk 22. 500 $a Pages numbered from right to left. 505 0 $a v. 1. Descent of the Go master -- v. 2. First battle -- v. 3. Preliminary scrimmage -- v. 4. Divine illusions -- v. 5. Start -- v. 6. The insei exam -- v. 7. The Young Lions Tournament -- v. 8. The pro test preliminaries : day four -- v. 9. The pro test begins -- v. 10. Lifeline -- v. 11. Fierce battle -- v. 12. Sai's day out --v. 13. Professional match -- v. 14. Sai vs. Toya Koyo -- v. 15. Sayonara -- v. 16. Chinese Go Association -- v. 17. A familiar face -- v. 18. Six characters, six stories -- v. 19. One step forward! -- v. 20. The young lions -- v. 21. Great expectations -- v. 22. China vs. Japan -- v. 23. Endgame. 520 $a Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team. 650 1 $a Ghosts $v Juvenile fiction. 650 1 $a Go (Game) $v Juvenile fiction. 650 1 $a Supernatural $v Juvenile fiction. 650 1 $a Cartoons and comics $v Juvenile fiction. 700 1 $a Obata, Takeshi, $e ill. 830 0 $a Shonen Jump graphic novel. 830 0 $a Shonen Jump manga. 941 $a 1 952 $l GFPE771 $d 20171128010643.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=ECE80E32D40911E797AD6B4797128E48Initiate Another SILO Locator Search