The Locator -- [(subject = "Social control")]

721 records matched your query       


Record 13 | Previous Record | MARC Display | Next Record | Search Results
Author:
Hon, Adrian, author.
Title:
You've been played : how corporations, governments, and schools use games to control us all / Adrian Hon.
Publisher:
Basic Books,
Copyright Date:
2022
Description:
308 pages ; 25 cm.
Subject:
Social control.
Social engineering.
Control (Psychology)
Gamification.
Notes:
Includes bibliographical references and index.
Contents:
The rise of gamification -- Level up your life -- Grind and punishment -- Doing it well -- The gamification of games -- The magnificent bribe -- "I've done my research" -- The world as game -- The treasury of merit -- Escaping softlock.
Summary:
"A call-center worker patiently troubleshoots a customer's broken printer, while a cartoon character in a corner of his screen chides him for sounding too unengaged. An exhausted Uber driver needs extra cash, so she accepts a pop-up Quest on her app: drive another three trips to get a $6 bonus. At home, her partner spends hundreds of hours combing through obscure forums about the QAnon conspiracy theory: uncovering clues and drawing connections feels just like a game. This isn't a dystopian fantasy: points, badges, achievements, and leaderboards are slowly creeping into every aspect of modern life. In You've Been Played, neuroscientist and game designer Adrian Hon provides a blistering takedown of how corporations, schools, and governments are using games to coerce and control workers, students, and all citizens. Although this trend-called gamification-can sometimes work for our benefit, Hon shows us that, in fact,it is more often a high-tech means for behavioral, physical, and emotional exploitation. These are games that we often have no choice but to play, where failure isn't met with a cheery "try again" but with very real financial and social penalties. Hon shows how gamification exploits our new fixation on mindfulness; why massive companies like Amazon and Uber are so keen to adopt gamification as fast as they can; why the dangerous QAnon conspiracy theory is deliberately designed like an "alternate reality game"; and why augmented reality could turn our entire lives into a hellish game we can never escape. Hon writes chillingly about the gamification's dire consequences, but more importantly, he shows us how we can marshal it as a force for good. You've Been Played is a scathing indictment of a tech-driven world that wants us to think misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy, at our jobs and in our lives"-- Provided by publisher.
ISBN:
1541600177
9781541600171
LCCN:
2021059463
Locations:
BOPG851 -- Ames Public Library (Ames)
USUX851 -- Iowa State University - Parks Library (Ames)
UNUX074 -- University of Northern Iowa - Rod Library (Cedar Falls)
UQAX771 -- Des Moines Area Community College Library - Ankeny (Des Moines)
KIPB845 -- Hospers Public Library (Hospers)
CAPH522 -- Iowa City Public Library (Iowa City)
GLAX641 -- Marshalltown Community College Library (Marshalltown)
LAPH975 -- Sioux City Public Library (Sioux City)

Initiate Another SILO Locator Search

This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.