The Locator -- [(subject = "Video games industry--Juvenile literature")]

14 records matched your query       


Record 10 | Previous Record | MARC Display | Next Record | Search Results
Author:
Bode, Heather L., author.
Title:
E-sports and the world of competitive gaming / by Heather L. Bode.
Publisher:
ReferencePoint Press,
Copyright Date:
2019
Description:
80 pages : illustrations (chiefly color) ; 25 cm.
Subject:
Video games--Juvenile literature.
Competition--Juvenile literature.
Video games industry.--Juvenile literature.
Video games--Social aspects.--Juvenile literature.
Video gamers--Juvenile literature.
Competition
Video gamers
Video games
Video games industry.
Video games--Social aspects.
Instructional and educational works.
Juvenile works.
Instructional and educational works.
Notes:
Includes bibliographical references and index.
Contents:
The future of E-sports and competitive gaming. The history of competitive gaming -- How do people play E-sports? -- How do E-sports affect society? -- The future of E-sports and competitive gaming.
Summary:
"E-Sports and the World of Competitive Gaming examines the history of competitive video games, explores the controversies in the video game industry, and discusses the future advances of E-Sports"---Provided by publisher.
Series:
The world of video games
ISBN:
1682825574
9781682825570
OCLC:
(OCoLC)1053584642
LCCN:
2018046818
Locations:
PNAX964 -- Northeast Iowa Community College Library - Calmar (Calmar)

Initiate Another SILO Locator Search

This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.