The Locator -- [(subject = "Massenmedien")]

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03986aam a2200397 i 4500
001 9E3DAD30E96D11E8978F920F97128E48
003 SILO
005 20181116010210
008 170526t20182018nyua     b    001 0 eng  
010    $a 2017007885
020    $a 0190678070
020    $a 9780190678074
020    $a 0190678089
020    $a 9780190678081
035    $a (OCoLC)988580548
040    $a DLC $b eng $e rda $c DLC $d OCLCO $d BDX $d OCLCF $d YDX $d BTCTA $d CDX $d YDX $d OCLCO $d UCW $d CHVBK $d OCLCO $d L2U $d OCLCQ $d VFL $d ICW $d OCLCQ $d VWB $d WUT $d OCLCA $d GILDS $d IBI $d OCLCQ $d SILO
042    $a pcc
050 00 $a P96.T42 $b T56 2018
066    $c Zsym
082 00 $a 302.23/1 $2 23
100 1  $a Tinnell, John, $e author.
245 10 $a Actionable media : $b digital communication beyond the desktop / $c John Tinnell.
264  1 $a New York, NY, United States of America : $b Oxford University Press, $c [2018]
880  4 $6 264-01/Zsym $c 2�018
300    $a xx, 255 pages : $b illustrations ; $c 24 cm
504    $a Includes bibliographical references (pages 225-238) and index.
505 0  $a Introduction : making media actionable -- The invention of ubiquitous computing -- Interpreting post-desktop practices -- Futures of computing via histories of writing -- A theory of two archives, from cuneiform to augmented reality -- Forms of actionable media -- Creating actionable media -- Epilogue : Kairotic intellectuals.
520    $a In 1991, Mark Weiser and his team at Xerox PARC declared they were reinventing computers for the twenty-first century. The computer would become integrated into the fabric of everyday life; it would shift to the background rather than being itself an object of focus. The resulting rise of ubiquitous computing (smartphones, smartglasses, smart cities) have since thoroughly colonized our digital landscape. In Actionable Media, John Tinnell contends that there is an unsung rhetorical dimension to Weiser's legacy, which stretches far beyond recent iProducts. Taking up Weiser's motto, "Start from the arts and humanities," Tinnell develops a theoretical framework for understanding nascent initiatives--the Internet of things, wearable interfaces, augmented reality--in terms of their intellectual history, their relationship to earlier communication technologies, and their potential to become vibrant platforms for public culture and critical media production. It is clear that an ever-widening array of everyday spaces now double as venues for multimedia authorship. Writers, activists, and students, in cities and towns everywhere, are digitally augmenting physical environments. Audio walks embed narratives around local parks for pedestrians to encounter during a stroll; online forums are woven into urban infrastructure and suburban plazas to invigorate community politics. This new wave of digital communication, which Tinnell terms "actionable media," is presented through case studies of exemplar projects by leading artists, designers, and research-creation teams. Chapters alter notions of ubiquitous computing through concepts drawn from Bernard Stiegler, Gregory Ulmer, and Hannah Arendt; from comparative media analyses with writing systems such as cuneiform, urban signage, and GUI software; and from relevant stylistic insights gleaned from the open air arts practices of Augusto Boal, Claude Monet, and Janet Cardiff. Actionable Media challenges familiar claims about the combination of physical and digital spaces, beckoning contemporary media studies toward an alternative substrate of historical precursors, emerging forms, design philosophies, and rhetorical principles.
650  0 $a Mass media $x Technological innovations.
650  7 $a Mass media $x Technological innovations. $2 fast $0 (OCoLC)fst01011322
650  7 $a Massenmedien $2 gnd
650  7 $a CIL $2 gnd
650  7 $a O˜ffentlichkeitsarbeit $2 gnd
941    $a 1
952    $l OVUX522 $d 20231019011331.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=9E3DAD30E96D11E8978F920F97128E48

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