It's all in the cards -- How Max found a magic book -- Secrets are meant to be shared -- Exploration, an accident, and the root of all evil -- Malodorous Putrescence -- Shoe-eating trees -- Friends are friends (except when they're not) -- Natalia's favorite wish -- Turtles and dice and everything (not so) nice -- There's more than bats in the belfry -- How witches came to be a nuisance -- Of dark plots and something stolen -- It was a setup -- Came of life -- Presumed thieves and bicycles -- Into the woods -- Narrow escape -- Ernie rolls up his sleeves -- Unlocking both windows and secrets -- Good news and the bad -- Ancient history -- Into the catacombs -- One last chance.
Summary:
When Max Sumner and three friends play a magical card game called Round Table, they realize that it is up to them to prevent the wicked creatures of the cards from destroying their town, indeed, their world.
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