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02181aam a2200505 a 4500 001 061AE1E8B45511E18657A9F16AFF544E 003 SILO 005 20200118010508 008 110719s2012 nyua j b 001 0 eng cam a 010 $a 2011030627 020 $a 1448864542 (6-pack) 020 $a 9781448864546 (6-pack) 020 $a 1448864534 (pbk.) 020 $a 9781448864539 (pbk.) 020 $a 1448864348 (library binding) 020 $a 9781448864348 (library binding) 040 $a DLC $c DLC $d SILO $d BTCTA $d BDX $d UPZ $d MLN $d SILO 050 00 $a PN6710 $b .L42 2012 082 00 $a 741.5/1 $2 23 100 1 $a Lee, Frank, $d 1980- 245 1 $a Telling the story in your graphic novel / $c Frank Lee. 260 $a New York : $b PowerKids Press, $c 2012. 300 $a 32 p. : $b ill. (some col.) ; $c 29 cm. 490 1 $a How to draw your own graphic novel 504 $a Includes bibliographical references (p. 31) and index. 505 0 $a Drawing tools -- The elements of a page -- Panels and composition -- Telling a superhero story -- Telling a crime story -- Telling a science fiction story -- Expressions in storytelling -- Glossary. 520 $a Teaches aspiring comic book writers how to construct an interesting and action-packed plot. 650 0 $a Comic books, strips, etc. $x Authorship $v Juvenile literature. 650 0 $a Comic books, strips, etc. $x Illustrations $v Juvenile literature. 650 0 $a Graphic novels $x Authorship $v Juvenile literature. 650 0 $a Cartooning $x Technique $v Juvenile literature. 650 1 $a Cartoons and comics $x Authorship. 650 1 $a Cartoons and comics $x Illustrations. 650 1 $a Graphic novels $x Authorship. 650 1 $a Cartooning $x Technique. 800 1 $a Lee, Frank, $d 1980- $t How to draw your own graphic novel. 830 0 $a How to draw your own graphic novel. 941 $a 6 952 $l FXPH314 $d 20220909024816.0 952 $l LAPH975 $d 20220804021449.0 952 $l SAPG074 $d 20160202085301.0 952 $l BAPH771 $d 20150926015422.0 952 $l TFPI826 $d 20150506015214.0 952 $l JMPC081 $d 20120726013405.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=061AE1E8B45511E18657A9F16AFF544EInitiate Another SILO Locator Search