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01873aam a2200433 a 4500 001 0E89010C8C6D11E2A2F882D9DAD10320 003 SILO 005 20200815010218 008 110525s2012 nyua j 001 0 eng 010 $a 2011022532 020 $a 1448864704 (6-pack) 020 $a 9781448864706 (6-pack) 020 $a 1448864690 (pbk.) 020 $a 9781448864690 (pbk.) 020 $a 1448864607 (library binding) 020 $a 9781448864607 (library binding) 035 $a (OCoLC)727511763 040 $a DLC $b eng $c DLC $d QBX $d BTCTA $d BDX $d IWP $d SILO 043 $a a-ja--- 100 1 $a Antram, David, $d 1958- 245 10 $a Manga action figures / $c David Antram. 246 1 $i Title may be read as: $a How to draw manga action figures 260 $a New York : $b PowerKids Press, $c 2012. 300 $a 32 p. : $b ill. (some col.) ; $c 29 cm. 490 0 $a How to draw 500 $a Includes index. 505 0 $a Making a start -- Perspective -- Drawing tools -- Materials -- Action poses -- Adding movement -- Jumping fighter -- Martial arts -- Mecha giant robot -- Action kick -- Defensive girl -- Falling in fight -- Fighting action! -- Vampire fight! 520 $a Provides step-by-step instructions on drawing manga characters and scenes, including a jumping fighter, a mecha giant robot, and a vampire fight. 650 0 $a Comic books, strips, etc. $z Japan $x Juvenile literature. $x Juvenile literature. 650 0 $a Cartooning $x Juvenile literature. $x Juvenile literature. 650 0 $a Action in art $x Juvenile literature. 941 $a 5 952 $l LAPH975 $d 20220804021449.0 952 $l YEPF572 $d 20200204060112.0 952 $l TYPH572 $d 20200110041859.0 952 $l TDPH826 $d 20150507022016.0 952 $l EBPE325 $d 20150227015039.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=0E89010C8C6D11E2A2F882D9DAD10320 994 $a C0 $b IWPInitiate Another SILO Locator Search